Janszobar, neutral male gnomish Wizard --------- |..@f...| |.......+ |.......| |.......| --------- [Janszobar the Evoker] St8 Dx10 Co7 In16 Wi6 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 251 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 23 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 58% chance Scroll drop chance was reduced to 67% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 42% Concealing monsters were spawned underneath items 10% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30048 Monster spawn increase reached its maximum at turn 58675 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 177232 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: corrosive grue (freq bonus 6) The monster species that spawned more often: green dragon (freq bonus 5) The monster species that spawned more often: animated silver statue (freq bonus 4) The monster species that spawned more often: flame punisher (freq bonus 4) The monster species that spawned more often: mean warp patch (freq bonus 5) The monster species that spawned more often: Suzuki-Dogezaemon (freq bonus 4) The monster species that spawned more often: dreadjudge (freq bonus 3) The monster species that spawned more often: draconic quylthulg (freq bonus 2) The monster species that spawned more often: mugger (freq bonus 6) The monster species that spawned more often: wainrider (freq bonus 3) The monster species that spawned more often: Mahadeva (freq bonus 4) The monster species that spawned more often: electric mage (freq bonus 14) The monster species that spawned more often: guard dog (freq bonus 8) The monster species that spawned more often: false error (freq bonus 4) The monster species that spawned more often: thick disenchanter (freq bonus 14) The monster species that spawned more often: porter army ant (freq bonus 8) The monster species that spawned more often: potion mimic (freq bonus 6) The monster species that spawned more often: umbra force fungus (freq bonus 3) The monster species that spawned more often: death crawler (freq bonus 5) The monster species that spawned more often: Harro (freq bonus 3) The monster species that never randomly spawned: quartz penetrator The monster species that never randomly spawned: biclops The monster species that never randomly spawned: wierdo horror The monster species that never randomly spawned: pink mushroom patch The monster species that never randomly spawned: elam The monster species that never randomly spawned: high patch The monster species that never randomly spawned: flying demilich The monster species that never randomly spawned: concrete unicorn The monster species that never randomly spawned: giant yellow frog The monster species that never randomly spawned: kalmuth sephirah The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 29) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 28) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 10) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 12) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 4) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 5) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 3) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 11) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 6) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 8) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: gauntlets of power (riding gloves) The RNG hath decreed that this trap was always invisible: shit pit The RNG hath decreed that this trap was generated more often: lava trap (freq bonus 5) Next attribute increase check would have come at turn 211 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (193) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...