Janszobar, neutral male gnomish Wizard ------- |....$ |.... |.... |... |..f- |..@| ----- [Janszobar the Evoker] St4 Dx10 Co8 In14 Wi11 Ch6 WizGnoMalNeu S2 Dlvl:1 $2 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt46/700 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 20 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 30 Gem identification only worked 100 times out of 130 Monsters only dropped their musable items with 52% chance Scroll drop chance was reduced to 94% Amulet drop chance was reduced to 68% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40390 Monster spawn increase reached its maximum at turn 83880 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1004710 The monster class that cannot be genocided was lizard The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: dementor lord (freq bonus 4) The monster species that spawned more often: magic eye (freq bonus 6) The monster species that spawned more often: tundra bear (freq bonus 4) The monster species that spawned more often: lava force patch (freq bonus 14) The monster species that spawned more often: aquatic elf (freq bonus 16) The monster species that spawned more often: athena basher (freq bonus 10) The monster species that spawned more often: undead librarian (freq bonus 8) The monster species that spawned more often: ultramarine spore (freq bonus 3) The monster species that spawned more often: slimy mushroom (freq bonus 14) The monster species that spawned more often: plasma vortex (freq bonus 3) The monster species that spawned more often: blood bringer (freq bonus 4) The monster species that spawned more often: rust vortex (freq bonus 8) The monster species that spawned more often: time warp fungus (freq bonus 7) The monster species that spawned more often: wind stalk (freq bonus 8) The monster species that spawned more often: animated torch (freq bonus 3) The monster species that spawned more often: caborrog (freq bonus 4) The monster species that spawned more often: chimaera (freq bonus 10) The monster species that spawned more often: gnome paladin (freq bonus 24) The monster species that spawned more often: scimitarfish (freq bonus 16) The monster species that spawned more often: Deedlit, the Elf (freq bonus 10) The monster species that never randomly spawned: water turret The monster species that never randomly spawned: phaser giant oread The monster species that never randomly spawned: @. The monster species that never randomly spawned: weatwind The monster species that never randomly spawned: crystal vortex The monster species that never randomly spawned: disbelieving potato The monster species that never randomly spawned: white laser The monster species that never randomly spawned: carrion wyrm The monster species that never randomly spawned: kangaroo The monster species that never randomly spawned: sue growth The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: create monster (maple) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 16) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 12) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 15) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 18) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 10) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 6) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 14) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 10) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 2) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 13) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 92) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this trap was always invisible: MC trap The RNG hath decreed that this trap was generated more often: training trap (freq bonus 6) Next attribute increase check would have come at turn 1050 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (180) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...