Janszobar, neutral male gnomish Wizard f.. .@. --. [Janszobar the Evoker] St8 Dx11 Co10 In15 Wi4 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Armor identification only worked 15 times out of 29 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 92% Amulet drop chance was reduced to 48% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43790 Monster spawn increase reached its maximum at turn 56066 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 280878 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: Zouthern animal (freq bonus 1) The monster species that spawned more often: thick goblin fighter (freq bonus 4) The monster species that spawned more often: crater warp fungus (freq bonus 2) The monster species that spawned more often: spectral tyrannosaur (freq bonus 10) The monster species that spawned more often: Mister Ancient Regime (freq bonus 8) The monster species that spawned more often: ceti eel (freq bonus 4) The monster species that spawned more often: werepiranha (freq bonus 6) The monster species that spawned more often: petro colony (freq bonus 2) The monster species that spawned more often: fat minotaur (freq bonus 6) The monster species that spawned more often: Ludwig (freq bonus 3) The monster species that spawned more often: rust spitter (freq bonus 3) The monster species that spawned more often: spawn of Ubbo-Sathla (freq bonus 3) The monster species that spawned more often: light hound (freq bonus 6) The monster species that spawned more often: Jennifer's lovely sneaker (freq bonus 8) The monster species that spawned more often: black mold (freq bonus 6) The monster species that spawned more often: low mind flayer (freq bonus 3) The monster species that spawned more often: guardian beast (freq bonus 2) The monster species that spawned more often: steam-powered missile sentry (freq bonus 5) The monster species that spawned more often: ice permamimic (freq bonus 6) The monster species that spawned more often: ordinator (freq bonus 8) The monster species that spawned more often: large mind sucker (freq bonus 4) The monster species that never randomly spawned: aranea The monster species that never randomly spawned: mean warp patch The monster species that never randomly spawned: clear centipede The monster species that never randomly spawned: wererabbit The monster species that never randomly spawned: flesheater The monster species that never randomly spawned: fragment The monster species that never randomly spawned: sky whale The monster species that never randomly spawned: irresistible force patch The monster species that never randomly spawned: pisaca lord The monster species that never randomly spawned: venom warp fungus The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 40) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 15) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 6) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 24) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 61) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 6) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 11) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 3) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 13) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 6) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 4) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 6) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 4) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this trap was always invisible: bishop trap The RNG hath decreed that this trap was generated more often: earthquake trap (freq bonus 2) Next attribute increase check would have come at turn 3067 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (194) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...