Janszobar, neutral male gnomish Wizard . ---.---- |....|.| |f...... |.@....| |o{....| -+------ [Janszobar the Evoker] St8 Dx15 Co14 In17 Wi9 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC8 MC3 Mov12 Xp1/0 Wt48/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 61 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 144 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 83% chance Ring drop chance was reduced to 10% Concealing monsters were spawned underneath items 36% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13842 Monster spawn increase reached its maximum at turn 34597 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 807576 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: blue stalk (freq bonus 6) The monster species that spawned more often: empress naga (freq bonus 8) The monster species that spawned more often: aimless-looking merchant (freq bonus 10) The monster species that spawned more often: fallen shaman (freq bonus 3) The monster species that spawned more often: killer whale (freq bonus 10) The monster species that spawned more often: giant flycapturer (freq bonus 10) The monster species that spawned more often: Pegasus (freq bonus 12) The monster species that spawned more often: crashing ufo part (freq bonus 4) The monster species that spawned more often: crater mold (freq bonus 5) The monster species that spawned more often: spook (freq bonus 6) The monster species that spawned more often: gatling automata (freq bonus 5) The monster species that spawned more often: giant ochre jellyfish (freq bonus 6) The monster species that spawned more often: gas turret (freq bonus 3) The monster species that spawned more often: giant leopard (freq bonus 3) The monster species that spawned more often: Î1)¼ËÜ ¥./ÔI*p!V6ИÒC' (freq bonus 4) The monster species that spawned more often: lower ufo part (freq bonus 4) The monster species that spawned more often: petro spore (freq bonus 4) The monster species that spawned more often: golden spore (freq bonus 16) The monster species that spawned more often: dark elven druid (freq bonus 3) The monster species that spawned more often: alien slug (freq bonus 8) The monster species that never randomly spawned: marihuana wolf The monster species that never randomly spawned: green monster The monster species that never randomly spawned: blue-red growth The monster species that never randomly spawned: blink warp patch The monster species that never randomly spawned: blinker The monster species that never randomly spawned: submarine goblin The monster species that never randomly spawned: spirit bear The monster species that never randomly spawned: cyan sentai The monster species that never randomly spawned: giant snow bat The monster species that never randomly spawned: yellow mushroom patch The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 26) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 7) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 23) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 5) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 9) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 3) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 40) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 10) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 11) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this item was always generated cursed: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this trap was always invisible: crap trap The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 2) Next attribute increase check would have come at turn 901 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (593) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...