Janszobar, chaotic female homicidal Goldminer ----------- ..........| |.........+ ...f......| |.@.......| ----------- [Janszobar the Mining Slave] St11 Dx11 Co9 In5 Wi8 Ch9 GolHomFemCha S0 Dlvl:1 $612 HP15(15) Pw7(7) AC5 MC0 Mov12 Xp1/0 Wt72/1100 T1 Latest messages Hello Janszobar, welcome to SlashEMExtended! You are a chaotic female homicidal Goldminer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 37% chance Book drop chance was reduced to 93% Scroll drop chance was reduced to 99% Ring drop chance was reduced to 91% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 73% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23531 Monster spawn increase reached its maximum at turn 66311 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 173004 The monster class that cannot be genocided was wraith The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: drunk jet guy (freq bonus 3) The monster species that spawned more often: nightly colony (freq bonus 3) The monster species that spawned more often: egyptian pharao (freq bonus 4) The monster species that spawned more often: evasive enemy trooper (freq bonus 6) The monster species that spawned more often: nasty growth (freq bonus 3) The monster species that spawned more often: cyan dragon (freq bonus 8) The monster species that spawned more often: chaos viper (freq bonus 8) The monster species that spawned more often: magic mushroom (freq bonus 2) The monster species that spawned more often: rock giant (freq bonus 2) The monster species that spawned more often: lecherous crab (freq bonus 8) The monster species that spawned more often: adventurer force patch (freq bonus 4) The monster species that spawned more often: baby purple dragon (freq bonus 5) The monster species that spawned more often: vampiric growth (freq bonus 3) The monster species that spawned more often: master vampire (freq bonus 2) The monster species that spawned more often: Olog-hai berserker (freq bonus 16) The monster species that spawned more often: pitchblack turret (freq bonus 4) The monster species that spawned more often: pink force fungus (freq bonus 8) The monster species that spawned more often: Sarah's mocassin (freq bonus 6) The monster species that spawned more often: large shocking sphere (freq bonus 6) The monster species that spawned more often: Marihuana (freq bonus 2) The monster species that never randomly spawned: petty statue gargoyle The monster species that never randomly spawned: stone jelly The monster species that never randomly spawned: pusher fly The monster species that never randomly spawned: cheep-cheep king The monster species that never randomly spawned: pharaoh The monster species that never randomly spawned: wooden golem The monster species that never randomly spawned: real cold hound The monster species that never randomly spawned: wobbly goblin The monster species that never randomly spawned: rum drinker The monster species that never randomly spawned: black The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 20) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 10) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 85) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 8) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 10) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 17) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 11) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 13) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 8) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 9) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 82) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this trap was always invisible: multiplicator trap The RNG hath decreed that this trap was generated more often: scent trap (freq bonus 5) Next attribute increase check would have come at turn 2361 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Aurum, Argentum and Antimony Your deity was Antimony You could not have safely prayed (100) You survived You didn't know any spells. Techniques known in the end Name Level Status vanish 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) club [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) Spellcasting Skills matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Goldminer...