Janszobar, neutral male gnomish Wizard -------------------------------------------------- .................................................| ----------- |.--------------------%--------..-----.---------.| |.........|## |.|......|.$+???| |.|......|..-...|.|.......|.| |.......<..,######## |.|......|?++.?$| --|......|--|...|.|.......|.| |.......>.|,,,,,,,,# |.|......|.????+| #|......| ...|.|.......|.| ------.----,#-----.- |.|......|......| #.-|-----## ---|.|.......|.| #,,,,, ,,,+.....|## |.-|------|------######,,,,,,,,,# |.---|-----.| ###,## #,,|......,# |............,,,,,,,,{,,######,## |.........^.| ##,,# #,,|.....|,# |.-----|--|--..--######-------|---- |...........| #,### #,,......|,# |.| ...|......| |......-...| |-----|---..| #,# ##,-------,##|.| %!%%.|......| |%..?)="?`?| |.......|..| #,# #,# #,,,|.|%%%%.%|......| --|).].)?*!!!|---|.......|#.| #,# #,# ###,-.|%%%%!!|......| |.|!$%.")(.($|...|.......|..| #,# ##,# ##|.--------------------.------------...---------..| ------.-----#,,,# |....................*...........................| |..........|#,## -------------------------------------------------- |..........-,,# ------------### [Janszobar the Thaumaturge] St12 Dx8 Co21 In21 Wi9 Ch7 WizGnoMalNeu S6528 Dlvl:5 $72 HP-7(122) Pw110(111) AC8 MC3 Mov12 Xp8/1457 Wt211/2100 T2325 Latest messages Sipaliwini fires a shotgun shell! You are hit by a shotgun shell! [-31 -> 37] Sipaliwini fires a shotgun shell! You are hit by a shotgun shell! [-9 -> 28] Sipaliwini fires 2 shotgun shells! You dodge the 1st shotgun shell. You are hit by the 2nd shotgun shell! [-13 -> 15] Warning: HP low! # - 3 daggers {12}. What do you want to zap? [cPS or ?*] In what direction? [hykulnjb><] Sipaliwini is furious! This shop appears to be deserted. You hear a nearby zap. The solar beam hits you! The irradiation hurts like hell! You die... Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 23 You carried 0 sins Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 19 Spellbook identification only worked 2 times out of 19 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 78% Wand drop chance was reduced to 95% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47735 Monster spawn increase reached its maximum at turn 57893 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 864900 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 4) The monster color that was spawned more often: green (freq bonus 1) The monster species that spawned more often: hairy mushroom (freq bonus 28) The monster species that spawned more often: novel force patch (freq bonus 5) The monster species that spawned more often: weresmasher (freq bonus 10) The monster species that spawned more often: alien warrior (freq bonus 7) The monster species that spawned more often: landmaid (freq bonus 40) The monster species that spawned more often: phase force fungus (freq bonus 12) The monster species that spawned more often: large twen (freq bonus 6) The monster species that spawned more often: colluded growth (freq bonus 6) The monster species that spawned more often: argentum golem (freq bonus 5) The monster species that spawned more often: high force fungus (freq bonus 16) The monster species that spawned more often: malicious leprechaun (freq bonus 6) The monster species that spawned more often: huge lizard (freq bonus 6) The monster species that spawned more often: undead lichen (freq bonus 18) The monster species that spawned more often: winter wolf (freq bonus 6) The monster species that spawned more often: warty force fungus (freq bonus 108) The monster species that spawned more often: four of diamonds (freq bonus 12) The monster species that spawned more often: yardie (freq bonus 12) The monster species that spawned more often: rabid goblin (freq bonus 5) The monster species that spawned more often: slimy bug (freq bonus 6) The monster species that spawned more often: Chaska's leather pump (freq bonus 8) The monster species that never randomly spawned: spike patch The monster species that never randomly spawned: warty mushroom The monster species that never randomly spawned: tasloi shaman The monster species that never randomly spawned: charmander The monster species that never randomly spawned: Caro The monster species that never randomly spawned: Sadako The monster species that never randomly spawned: orc mage The monster species that never randomly spawned: unexpected nymph The monster species that never randomly spawned: legendary hobbit rogue The monster species that never randomly spawned: lava lord The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 6) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 6) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 17) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 9) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 6) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 44) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 3) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 14) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 4) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: trap %s The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 2) Next attribute increase check would have come at turn 5739 Strength training was 18 Dexterity training was -5 Wisdom training was 9 Constitution training was 9 You were magic-protected You leeched mana You had infravision You had 2298 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 377% b - resist poison 1 protect 0% 77% c - knock 1 matter 0% 77% d - cure blindness 2 healing 0% 77% Techniques known in the end Name Level Status reinforce memory 8X LIMIT(0) vanish 8 R LIMIT(0) appraisal 8 R LIMIT(0) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) draw energy 6X LIMIT(0) power surge 4X LIMIT(0) sigil of control 2X LIMIT(0) tinker 2 R LIMIT(0) Voluntary challenges You eaten 7 times You eaten food with animal by-products 5 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 120 times You killed 75 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (55 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (83 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (96 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...