Janszobar, neutral male gnomish Wizard ---.- |...| |...| |.... |f(.| |@... ----- [Janszobar the Evoker] St6 Dx15 Co6 In11 Wi4 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC8 MC3 Mov12 Xp1/0 Wt48/700 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 146 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 56% chance Ring drop chance was reduced to 83% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 97% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28300 Monster spawn increase reached its maximum at turn 49164 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 196394 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: turtle (freq bonus 2) The monster species that spawned more often: undead anachronist (freq bonus 4) The monster species that spawned more often: weretiger (freq bonus 7) The monster species that spawned more often: sparkling spore (freq bonus 12) The monster species that spawned more often: fighter ant (freq bonus 3) The monster species that spawned more often: nondescript stalk (freq bonus 4) The monster species that spawned more often: threshold stalk (freq bonus 2) The monster species that spawned more often: ermine (freq bonus 5) The monster species that spawned more often: cerulean warp fungus (freq bonus 6) The monster species that spawned more often: Apollyon (freq bonus 3) The monster species that spawned more often: mean force fungus (freq bonus 4) The monster species that spawned more often: weremindflayer (freq bonus 6) The monster species that spawned more often: pale draconian (freq bonus 12) The monster species that spawned more often: baelnorn (freq bonus 10) The monster species that spawned more often: Julchen (freq bonus 6) The monster species that spawned more often: creeping adamantite coins (freq bonus 2) The monster species that spawned more often: maidenhack horror (freq bonus 3) The monster species that spawned more often: eight of hearts (freq bonus 6) The monster species that spawned more often: very old gray dragon (freq bonus 8) The monster species that spawned more often: camperstriker (freq bonus 4) The monster species that never randomly spawned: Skylla The monster species that never randomly spawned: Iwan The monster species that never randomly spawned: lethe force fungus The monster species that never randomly spawned: crimson force fungus The monster species that never randomly spawned: dancing guy The monster species that never randomly spawned: void warp patch The monster species that never randomly spawned: mishapen golem The monster species that never randomly spawned: racist troll The monster species that never randomly spawned: ancient multi-hued jelly The monster species that never randomly spawned: vacuum cleaner nymph The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 12) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 10) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 4) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 9) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 20) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 8) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 3) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 6) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 2) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: rapier ((null)) The RNG hath decreed that this trap was always invisible: falling loadstone trap The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 2) Next attribute increase check would have come at turn 313 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (175) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...