Janszobar, neutral male gnomish Wizard -- . -.#| |..| |..- -f@| .%..-- ----- [Janszobar the Evoker] St7 Dx9 Co15 In21 Wi8 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 25 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 23 Monsters only dropped their musable items with 73% chance Ring drop chance was reduced to 93% Wand drop chance was reduced to 33% Amulet drop chance was reduced to 80% Monster death drops spawned with only 35% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45860 Monster spawn increase reached its maximum at turn 56571 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 328755 The monster class that cannot be genocided was xorn The monster class that was spawned more often: pudding or ooze (freq bonus 4) The monster species that spawned more often: troll (freq bonus 14) The monster species that spawned more often: forsaken girl (freq bonus 8) The monster species that spawned more often: nondescript warp patch (freq bonus 18) The monster species that spawned more often: real water hound (freq bonus 8) The monster species that spawned more often: clock wolf (freq bonus 6) The monster species that spawned more often: fock mole (freq bonus 10) The monster species that spawned more often: petro mushroom (freq bonus 5) The monster species that spawned more often: ancient white world champion (freq bonus 24) The monster species that spawned more often: pokemon (freq bonus 16) The monster species that spawned more often: asian lady (freq bonus 14) The monster species that spawned more often: minocube (freq bonus 40) The monster species that spawned more often: radiant force patch (freq bonus 20) The monster species that spawned more often: temple guard (freq bonus 5) The monster species that spawned more often: Warder Kaptain (freq bonus 5) The monster species that spawned more often: eight of hearts (freq bonus 22) The monster species that spawned more often: rust vortex (freq bonus 8) The monster species that spawned more often: cat lich (freq bonus 5) The monster species that spawned more often: Danielle's erotic lady shoe (freq bonus 6) The monster species that spawned more often: Illurien of the Myriad Glimpses (freq bonus 14) The monster species that spawned more often: unid juggernaut (freq bonus 6) The monster species that never randomly spawned: sparkling patch The monster species that never randomly spawned: noxious mold The monster species that never randomly spawned: jubjub bat The monster species that never randomly spawned: big scroll trove The monster species that never randomly spawned: thorn patch The monster species that never randomly spawned: swamp kobold The monster species that never randomly spawned: foul mimic The monster species that never randomly spawned: lava mage The monster species that never randomly spawned: crystal growth The monster species that never randomly spawned: green wall The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 14) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 15) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 9) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 15) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 6) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 13) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 7) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 6) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: identify (bronze) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: nakedness trap (freq bonus 11) Next attribute increase check would have come at turn 2876 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (986) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...