Janszobar, neutral male gnomish Wizard ---#----|- |........| | |......f.| |.x.... ........@| ------ |........| ---------- [Janszobar the Evoker] St5 Dx16 Co14 In20 Wi7 Ch10 WizGnoMalNeu S4 Dlvl:1 $4 HP16(16) Pw30(30) AC7 MC3 Mov12 Xp1/0 Wt45/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 11 Tool identification only worked 5 times out of 12 Wand drop chance was reduced to 98% Amulet drop chance was reduced to 65% Concealing monsters were spawned underneath items 36% of the time only Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32968 Monster spawn increase reached its maximum at turn 89069 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 146260 The monster class that cannot be genocided was dragon The monster class that was spawned more often: leprechaun (freq bonus 1) The monster color that was spawned more often: bright green (freq bonus 1) The monster species that spawned more often: Detective Lieutenant (freq bonus 12) The monster species that spawned more often: gray draconian (freq bonus 2) The monster species that spawned more often: tortured traitor (freq bonus 4) The monster species that spawned more often: flying deep orc (freq bonus 4) The monster species that spawned more often: Yvonne's soft sneaker (freq bonus 8) The monster species that spawned more often: elf boxer (freq bonus 10) The monster species that spawned more often: triad champion (freq bonus 24) The monster species that spawned more often: shimmering spore (freq bonus 5) The monster species that spawned more often: toxic colony (freq bonus 3) The monster species that spawned more often: crater force fungus (freq bonus 8) The monster species that spawned more often: Undead Kriminologist (freq bonus 5) The monster species that spawned more often: boss (freq bonus 9) The monster species that spawned more often: energy hound (freq bonus 4) The monster species that spawned more often: high warp fungus (freq bonus 8) The monster species that spawned more often: evasive fox (freq bonus 2) The monster species that spawned more often: skeleton moogle (freq bonus 6) The monster species that spawned more often: purple mold (freq bonus 4) The monster species that spawned more often: scruffy little dog (freq bonus 5) The monster species that spawned more often: supernova leftovers (freq bonus 8) The monster species that spawned more often: scratch trove (freq bonus 8) The monster species that never randomly spawned: Shiere The monster species that never randomly spawned: huge twen The monster species that never randomly spawned: elph The monster species that never randomly spawned: killer duck The monster species that never randomly spawned: Heike The monster species that never randomly spawned: forbidden forest centaur The monster species that never randomly spawned: pharaoh The monster species that never randomly spawned: stonecutting water elemental The monster species that never randomly spawned: sludge force patch The monster species that never randomly spawned: egoxan The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: star rod (rod) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 12) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 14) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 38) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 20) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 7) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 5) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 10) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 16) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 31) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this trap was always invisible: blindness trap The RNG hath decreed that this trap was generated more often: ntll (freq bonus 1) Next attribute increase check would have come at turn 2350 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (78) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...