Janszobar, neutral male gnomish Wizard --------#- |........| |......... .(...@f..| ---------- [Janszobar the Evoker] St7 Dx15 Co12 In21 Wi8 Ch13 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC8 MC3 Mov12 Xp1/0 Wt48/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 330 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 134 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 58% chance Scroll drop chance was reduced to 99% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 54% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 92709 Monster spawn increase reached its maximum at turn 137609 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1207080 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: house ant (freq bonus 14) The monster species that spawned more often: static blob (freq bonus 12) The monster species that spawned more often: scone giant (freq bonus 5) The monster species that spawned more often: full-elf ranger (freq bonus 5) The monster species that spawned more often: crunchy warp patch (freq bonus 5) The monster species that spawned more often: porter black unicorn (freq bonus 16) The monster species that spawned more often: sexy asian lady (freq bonus 3) The monster species that spawned more often: roast culf (freq bonus 10) The monster species that spawned more often: armored bundle girl (freq bonus 5) The monster species that spawned more often: plasma fungus (freq bonus 6) The monster species that spawned more often: nautilus coxswain (freq bonus 10) The monster species that spawned more often: volcanic elemental (freq bonus 8) The monster species that spawned more often: giant grey rat (freq bonus 4) The monster species that spawned more often: yesod sephirah (freq bonus 3) The monster species that spawned more often: great karmic wyrm (freq bonus 12) The monster species that spawned more often: death metal freak (freq bonus 4) The monster species that spawned more often: cock (freq bonus 24) The monster species that spawned more often: unid juggernaut (freq bonus 8) The monster species that spawned more often: teal stalk (freq bonus 32) The monster species that spawned more often: superjedi (freq bonus 4) The monster species that never randomly spawned: icky face The monster species that never randomly spawned: hungry growth The monster species that never randomly spawned: lower team starwolf member The monster species that never randomly spawned: Officer Lieutenant The monster species that never randomly spawned: slow warp fungus The monster species that never randomly spawned: chaos mutant The monster species that never randomly spawned: rot turret The monster species that never randomly spawned: old plain dragon The monster species that never randomly spawned: great unclean one The monster species that never randomly spawned: dark gray patch The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 8) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 68) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 13) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 10) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 10) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 9) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 62) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 8) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this trap was always invisible: spear trap The RNG hath decreed that this trap was generated more often: fumarole (freq bonus 5) Next attribute increase check would have come at turn 499 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (257) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...