Janszobar, neutral male gnomish Wizard --------- +.......| |@......| |f......| |.......| |.......| |.......| |.`.....| +.......| |.......| --------- [Janszobar the Evoker] St9 Dx13 Co9 In20 Wi6 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 36 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 47% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 99% Potion drop chance was reduced to 85% Monster death drops spawned with only 85% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12143 Monster spawn increase reached its maximum at turn 57518 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 171080 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: blister force patch (freq bonus 6) The monster species that spawned more often: Ksenia (freq bonus 4) The monster species that spawned more often: hitter goblin (freq bonus 3) The monster species that spawned more often: analgesic fungus (freq bonus 6) The monster species that spawned more often: watch captain (freq bonus 10) The monster species that spawned more often: Bettina (freq bonus 4) The monster species that spawned more often: lower suzuki-dogezaemon (freq bonus 3) The monster species that spawned more often: undead unicorn (freq bonus 3) The monster species that spawned more often: Godahl, the Infallible (freq bonus 8) The monster species that spawned more often: sniper turret (freq bonus 4) The monster species that spawned more often: spirit baboon (freq bonus 8) The monster species that spawned more often: white dragon worm (freq bonus 9) The monster species that spawned more often: brown worm (freq bonus 5) The monster species that spawned more often: migmatite horror (freq bonus 12) The monster species that spawned more often: Rock Lee (freq bonus 10) The monster species that spawned more often: porter secret car (freq bonus 8) The monster species that spawned more often: muncher (freq bonus 4) The monster species that spawned more often: ultramarine mold (freq bonus 3) The monster species that spawned more often: soft colony (freq bonus 4) The monster species that spawned more often: leading mosquito (freq bonus 4) The monster species that never randomly spawned: guts golem The monster species that never randomly spawned: venom growth The monster species that never randomly spawned: fallen angel The monster species that never randomly spawned: eye of chaos The monster species that never randomly spawned: aggressive kudzu The monster species that never randomly spawned: food trove The monster species that never randomly spawned: blue-green mushroom The monster species that never randomly spawned: nine-headed hydra The monster species that never randomly spawned: colorless patch The monster species that never randomly spawned: cursed mold The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: crysknife ((null)) The RNG hath decreed that this item was never generated: stone of misfiring (gray) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 22) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 13) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 5) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 20) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 16) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 2) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 6) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 11) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 4) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 6) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 7) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 92) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: fart trap (freq bonus 90) Next attribute increase check would have come at turn 105 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (827) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...