Janszobar, neutral male gnomish Wizard ----- .@a.| |.f.| |.... |...| ----- [Janszobar the Evoker] St7 Dx7 Co7 In20 Wi7 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC10 MC3 Mov12 Xp1/0 Wt48/800 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 65 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 143 Scroll drop chance was reduced to 76% Ring drop chance was reduced to 98% Amulet drop chance was reduced to 78% Monster death drops spawned with only 84% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50225 Monster spawn increase reached its maximum at turn 70726 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 213974 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: greater permamimic (freq bonus 16) The monster species that spawned more often: onanocter 7g (freq bonus 5) The monster species that spawned more often: bad witch (freq bonus 4) The monster species that spawned more often: vietnamese lady (freq bonus 3) The monster species that spawned more often: Madeleine's plateau boot (freq bonus 10) The monster species that spawned more often: cloud stalker (freq bonus 6) The monster species that spawned more often: swarming sneak thief (freq bonus 4) The monster species that spawned more often: gauth (freq bonus 3) The monster species that spawned more often: geodude (freq bonus 4) The monster species that spawned more often: nether hound (freq bonus 10) The monster species that spawned more often: evasive gnoll (freq bonus 3) The monster species that spawned more often: geodude (freq bonus 3) The monster species that spawned more often: scarlet mushroom (freq bonus 3) The monster species that spawned more often: sensei newt (freq bonus 16) The monster species that spawned more often: lethe stalk (freq bonus 3) The monster species that spawned more often: force lurker above (freq bonus 12) The monster species that spawned more often: bad lich (freq bonus 2) The monster species that spawned more often: small chickatrice (freq bonus 8) The monster species that spawned more often: undead zyborg (freq bonus 5) The monster species that spawned more often: theme ape (freq bonus 4) The monster species that never randomly spawned: undead bleeder The monster species that never randomly spawned: selenite elite guard The monster species that never randomly spawned: fierce kalidah The monster species that never randomly spawned: dangerous snake The monster species that never randomly spawned: disease cloud The monster species that never randomly spawned: bat The monster species that never randomly spawned: blacksteel pudding The monster species that never randomly spawned: claw devil The monster species that never randomly spawned: gehenna hound The monster species that never randomly spawned: lurker below The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: soft sneakers (light footwear) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 10) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 18) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 11) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 72) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 43) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 10) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 14) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 4) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this trap was always invisible: muteness trap The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 4) Next attribute increase check would have come at turn 503 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (557) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...