Janszobar, neutral male gnomish Wizard -------- |.....@| |.$...f| |......| |......| |...... -----.-- [Janszobar the Evoker] St10 Dx14 Co10 In23 Wi6 Ch10 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 151 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 109 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 82% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 44% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34315 Monster spawn increase reached its maximum at turn 65478 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 252720 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: cerulean warp fungus (freq bonus 3) The monster species that spawned more often: Jumbo the Elephant (freq bonus 4) The monster species that spawned more often: domestic naga hatchling (freq bonus 10) The monster species that spawned more often: vampire mage (freq bonus 3) The monster species that spawned more often: flesh spawner (freq bonus 12) The monster species that spawned more often: clear worm mass (freq bonus 6) The monster species that spawned more often: undead swarm mimic (freq bonus 3) The monster species that spawned more often: hidden trove (freq bonus 16) The monster species that spawned more often: psychic force patch (freq bonus 10) The monster species that spawned more often: novice medium wall (freq bonus 8) The monster species that spawned more often: thick jumping jellyfish (freq bonus 3) The monster species that spawned more often: false force patch (freq bonus 10) The monster species that spawned more often: Tulzscha, the Green Flame (freq bonus 4) The monster species that spawned more often: ice mage (freq bonus 5) The monster species that spawned more often: undead necromancer (freq bonus 4) The monster species that spawned more often: elven priest (freq bonus 8) The monster species that spawned more often: giant rotting toad (freq bonus 10) The monster species that spawned more often: izumo (freq bonus 5) The monster species that spawned more often: wig sheep (freq bonus 8) The monster species that spawned more often: weatwind (freq bonus 5) The monster species that never randomly spawned: epidote colony The monster species that never randomly spawned: annoying troll The monster species that never randomly spawned: overworked police officer The monster species that never randomly spawned: cortex The monster species that never randomly spawned: Friederike The monster species that never randomly spawned: colorless fungus The monster species that never randomly spawned: metal smasher The monster species that never randomly spawned: nexus force fungus The monster species that never randomly spawned: slow wood nymph The monster species that never randomly spawned: kobold alchemist The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 6) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 16) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 28) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 8) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 9) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 8) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 6) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 2) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 49) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this trap was always invisible: glyph of protection The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 8) Next attribute increase check would have come at turn 597 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (2190) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...