Janszobar, neutral male gnomish Wizard ----- |{..| |f@.| |...| |.... ---+- [Janszobar the Evoker] St8 Dx14 Co9 In17 Wi6 Ch3 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 34 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 174 Tool identification only worked 5 times out of 13 Scroll drop chance was reduced to 80% Wand drop chance was reduced to 15% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 46% of the time only Monster death drops spawned with only 73% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51420 Monster spawn increase reached its maximum at turn 67626 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1317666 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: crunchy warp patch (freq bonus 18) The monster species that spawned more often: magenta colony lichen (freq bonus 2) The monster species that spawned more often: purple spore (freq bonus 8) The monster species that spawned more often: cloth golem (freq bonus 8) The monster species that spawned more often: lava patch (freq bonus 6) The monster species that spawned more often: death dog (freq bonus 12) The monster species that spawned more often: colluded colony (freq bonus 7) The monster species that spawned more often: Recerarak (freq bonus 7) The monster species that spawned more often: Hanh (freq bonus 4) The monster species that spawned more often: time warp fungus (freq bonus 16) The monster species that spawned more often: nasty wraith (freq bonus 21) The monster species that spawned more often: nether realm bat (freq bonus 4) The monster species that spawned more often: cockatoo chick (freq bonus 6) The monster species that spawned more often: golden fungus (freq bonus 2) The monster species that spawned more often: giant octopus (freq bonus 8) The monster species that spawned more often: stone patch (freq bonus 6) The monster species that spawned more often: intelligent fly (freq bonus 4) The monster species that spawned more often: orange dragon (freq bonus 6) The monster species that spawned more often: Birgit (freq bonus 6) The monster species that spawned more often: undead swarm mimic (freq bonus 16) The monster species that never randomly spawned: totally bad spore The monster species that never randomly spawned: Jessica The monster species that never randomly spawned: Weitzer The monster species that never randomly spawned: blue horror The monster species that never randomly spawned: celtic leprechaun The monster species that never randomly spawned: topless nurse The monster species that never randomly spawned: blue horror The monster species that never randomly spawned: evil doctor The monster species that never randomly spawned: Kazuki Kazama The monster species that never randomly spawned: inviso trove The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 13) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 85) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 8) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 119) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 25) The RNG hath decreed that this item was generated more often: death (long, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 15) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 56) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 5) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 9) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 15) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: stinking cloud (distorted) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this trap was always invisible: boss trap The RNG hath decreed that this trap was generated more often: boss trap (freq bonus 1) Next attribute increase check would have come at turn 363 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (172) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 4% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...