Janszobar, neutral male gnomish Wizard -+- |.| |.| -.- -.- |f| |@| --- [Janszobar the Evoker] St10 Dx9 Co12 In22 Wi6 Ch11 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt47/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 162 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 66% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 86% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19669 Monster spawn increase reached its maximum at turn 41954 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1310250 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: bramble stalk (freq bonus 16) The monster species that spawned more often: red shyguy (freq bonus 4) The monster species that spawned more often: mean warp patch (freq bonus 4) The monster species that spawned more often: stationary owlbear (freq bonus 6) The monster species that spawned more often: tear mold (freq bonus 4) The monster species that spawned more often: stationary two-headed troll (freq bonus 8) The monster species that spawned more often: armed snake (freq bonus 8) The monster species that spawned more often: dragon geist (freq bonus 16) The monster species that spawned more often: Sue Lyn's sneaker (freq bonus 8) The monster species that spawned more often: sea dolphin (freq bonus 3) The monster species that spawned more often: Gridin (freq bonus 13) The monster species that spawned more often: skeleton warrior (freq bonus 5) The monster species that spawned more often: animated combat stiletto (freq bonus 7) The monster species that spawned more often: whipfish (freq bonus 4) The monster species that spawned more often: Ludgera (freq bonus 3) The monster species that spawned more often: Chaugnar Faugn, Horror from the Hills (freq bonus 8) The monster species that spawned more often: radiant spirit (freq bonus 7) The monster species that spawned more often: venusaur (freq bonus 8) The monster species that spawned more often: wood elf (freq bonus 16) The monster species that spawned more often: Hyper Kop (freq bonus 12) The monster species that never randomly spawned: acidic force fungus The monster species that never randomly spawned: Policeman Kommissioner The monster species that never randomly spawned: porter tiger The monster species that never randomly spawned: antimatter vortex The monster species that never randomly spawned: dark juraian druid The monster species that never randomly spawned: stupid blonde girl The monster species that never randomly spawned: red naga The monster species that never randomly spawned: gravity hound The monster species that never randomly spawned: incontinent nymph The monster species that never randomly spawned: ferrous light The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 8) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 15) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 53) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 8) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 140) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 8) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 62) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 156) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 17) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 11) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 103) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 2) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 4) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 28) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 5) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 71) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 5) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: cure freeze (snowy) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this trap was always invisible: rolling boulder trap The RNG hath decreed that this trap was generated more often: magnet trap (freq bonus 1) Next attribute increase check would have come at turn 319 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (553) You survived Spells known in the end Name Level Category Fail Memory a - resist poison 1 protect 0% 100% b - light 1 divine 0% 100% c - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...