Janszobar, neutral male gnomish Wizard ---.- |...| |..$ |{f.| |..@. ----- [Janszobar the Evoker] St10 Dx8 Co8 In14 Wi5 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 112 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 93% Wand drop chance was reduced to 90% Potion drop chance was reduced to 88% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34357 Monster spawn increase reached its maximum at turn 63810 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 884800 The monster class that cannot be genocided was worm The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: rum drinker (freq bonus 6) The monster species that spawned more often: kite dragon (freq bonus 4) The monster species that spawned more often: blood dragon (freq bonus 4) The monster species that spawned more often: eating gargoyle (freq bonus 8) The monster species that spawned more often: octarine grue (freq bonus 6) The monster species that spawned more often: Glareth (freq bonus 8) The monster species that spawned more often: skeleton kobold (freq bonus 6) The monster species that spawned more often: penultimate kappa (freq bonus 10) The monster species that spawned more often: unknown permamimic (freq bonus 6) The monster species that spawned more often: petty adom horror (freq bonus 5) The monster species that spawned more often: Wedi knight (freq bonus 3) The monster species that spawned more often: draugr zombie (freq bonus 6) The monster species that spawned more often: warty force fungus (freq bonus 16) The monster species that spawned more often: Judge Mortis (freq bonus 6) The monster species that spawned more often: bright violet stalk (freq bonus 3) The monster species that spawned more often: ego ice troll (freq bonus 12) The monster species that spawned more often: shimmering patch (freq bonus 12) The monster species that spawned more often: Dancer (freq bonus 4) The monster species that spawned more often: spectre fiend (freq bonus 5) The monster species that spawned more often: energy force fungus (freq bonus 8) The monster species that never randomly spawned: giant lurker The monster species that never randomly spawned: death sentry The monster species that never randomly spawned: Juen's leather peep-toe The monster species that never randomly spawned: cutting horror The monster species that never randomly spawned: Mother Lily The monster species that never randomly spawned: gremffin The monster species that never randomly spawned: electric gel The monster species that never randomly spawned: poison creeper The monster species that never randomly spawned: agate warp fungus The monster species that never randomly spawned: giant cockatflayer eellich The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 16) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 10) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 23) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 23) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 10) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 9) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 6) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 15) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 4) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 86) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: nasty stone (gray) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this trap was always invisible: fart trap The RNG hath decreed that this trap was generated more often: trap of walls (freq bonus 3) Next attribute increase check would have come at turn 584 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (187) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...