Janszobar, neutral male gnomish Wizard ----- |... |...| |$.@| |.f.| |...| ....| ----- [Janszobar the Evoker] St11 Dx13 Co9 In15 Wi8 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 56 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 34 Monsters only dropped their musable items with 15% chance Book drop chance was reduced to 88% Scroll drop chance was reduced to 87% Ring drop chance was reduced to 80% Wand drop chance was reduced to 67% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 56% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45460 Monster spawn increase reached its maximum at turn 83393 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 130424 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: Judge Fear (freq bonus 4) The monster species that spawned more often: azure colony (freq bonus 4) The monster species that spawned more often: saber cat (freq bonus 5) The monster species that spawned more often: acid permamimic (freq bonus 4) The monster species that spawned more often: tu-tara oathbreaker (freq bonus 4) The monster species that spawned more often: abra (freq bonus 4) The monster species that spawned more often: Kun-Kwei (freq bonus 5) The monster species that spawned more often: friendly adventurer (freq bonus 6) The monster species that spawned more often: airplane (freq bonus 5) The monster species that spawned more often: annoying cat (freq bonus 18) The monster species that spawned more often: personalized killer tripe ration (freq bonus 20) The monster species that spawned more often: Anton (freq bonus 12) The monster species that spawned more often: tentacle newt (freq bonus 8) The monster species that spawned more often: Warder Kaptain (freq bonus 4) The monster species that spawned more often: spam-mail demon (freq bonus 4) The monster species that spawned more often: dark dwarven warrior (freq bonus 7) The monster species that spawned more often: elven smoker (freq bonus 4) The monster species that spawned more often: gorgon fly (freq bonus 4) The monster species that spawned more often: petty leprechaun elder (freq bonus 4) The monster species that spawned more often: pile of very angry coins (freq bonus 8) The monster species that never randomly spawned: petty elf-lord The monster species that never randomly spawned: ultimate twen The monster species that never randomly spawned: deer stomach criminal The monster species that never randomly spawned: corrosive grue The monster species that never randomly spawned: time traveler The monster species that never randomly spawned: baal spy The monster species that never randomly spawned: pooka The monster species that never randomly spawned: netzah sephirah The monster species that never randomly spawned: soulless shadow The monster species that never randomly spawned: phantom beast The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 32) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 37) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 6) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 354) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 5) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 6) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 8) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 13) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 4) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 10) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 61) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this trap was always invisible: glyph of massive damage The RNG hath decreed that this trap was generated more often: missingno trap (freq bonus 12) Next attribute increase check would have come at turn 943 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (374) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...