Janszobar, neutral male gnomish Wizard --|-- |...| |.l.f |..@| ----- [Janszobar the Evoker] St10 Dx15 Co8 In18 Wi10 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC8 MC3 Mov12 Xp1/0 Wt48/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 124 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 67% chance Book drop chance was reduced to 97% Scroll drop chance was reduced to 86% Wand drop chance was reduced to 87% Concealing monsters were spawned underneath items 17% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23771 Monster spawn increase reached its maximum at turn 58279 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 182750 The monster class that cannot be genocided was snake The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: hounddog (freq bonus 6) The monster species that spawned more often: Denise's girl shoe (freq bonus 5) The monster species that spawned more often: cackling spirit (freq bonus 12) The monster species that spawned more often: Officer Sergeant (freq bonus 7) The monster species that spawned more often: swamp hydra (freq bonus 5) The monster species that spawned more often: Gridin (freq bonus 8) The monster species that spawned more often: Pazuzu (freq bonus 5) The monster species that spawned more often: sparkling warp patch (freq bonus 4) The monster species that spawned more often: ethereal trove (freq bonus 3) The monster species that spawned more often: vortex (freq bonus 4) The monster species that spawned more often: horror archer (freq bonus 3) The monster species that spawned more often: blue icky thing (freq bonus 12) The monster species that spawned more often: ultraviolet laser (freq bonus 12) The monster species that spawned more often: petty chillbug (freq bonus 24) The monster species that spawned more often: large giant (freq bonus 14) The monster species that spawned more often: darth dragon (freq bonus 2) The monster species that spawned more often: killer duck (freq bonus 3) The monster species that spawned more often: blue faerie (freq bonus 4) The monster species that spawned more often: zombie warrior (freq bonus 8) The monster species that spawned more often: saber cat (freq bonus 6) The monster species that never randomly spawned: hell knight The monster species that never randomly spawned: dreadful soul The monster species that never randomly spawned: babelfish The monster species that never randomly spawned: petty shock ant The monster species that never randomly spawned: gnome ruler The monster species that never randomly spawned: eastern mystic fox The monster species that never randomly spawned: onanocter 2b The monster species that never randomly spawned: antimagic mushroom The monster species that never randomly spawned: mirror warp patch The monster species that never randomly spawned: crashbug causer The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 6) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 12) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 2) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 23) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 17) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 4) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 88) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 11) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 6) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 5) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 68) The RNG hath decreed that this item was always generated cursed: amulet of hunger (gleaming) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this trap was always invisible: falling boulder trap The RNG hath decreed that this trap was generated more often: DSTW trap (freq bonus 5) Next attribute increase check would have come at turn 435 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (211) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...