Janszobar, neutral male gnomish Wizard -.--.---- |.@f.<..| |.......| ........+ |.......| |.......| -.......| --------- [Janszobar the Evoker] St7 Dx16 Co17 In20 Wi10 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC7 MC3 Mov12 Xp1/0 Wt48/1300 T4 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. You see here a banded mail {160}. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 105 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 92% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 82% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67360 Monster spawn increase reached its maximum at turn 114781 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 245106 The monster class that cannot be genocided was blob The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: undead musician (freq bonus 5) The monster species that spawned more often: ill stalk (freq bonus 9) The monster species that spawned more often: insurmountable colony (freq bonus 18) The monster species that spawned more often: surly looking dwarf (freq bonus 4) The monster species that spawned more often: pig (freq bonus 2) The monster species that spawned more often: shechinah sephirah (freq bonus 2) The monster species that spawned more often: silver draconian (freq bonus 5) The monster species that spawned more often: uber wing baddie (freq bonus 3) The monster species that spawned more often: nexus eye (freq bonus 4) The monster species that spawned more often: stygian doll blowdart (freq bonus 3) The monster species that spawned more often: green naga (freq bonus 20) The monster species that spawned more often: topaz mold (freq bonus 20) The monster species that spawned more often: burning brute (freq bonus 8) The monster species that spawned more often: giant blue frog (freq bonus 6) The monster species that spawned more often: generic cat girl (freq bonus 4) The monster species that spawned more often: giant blue dragonfly (freq bonus 6) The monster species that spawned more often: theme cow (freq bonus 3) The monster species that spawned more often: eek ant (freq bonus 36) The monster species that spawned more often: evasive tank breaker (freq bonus 2) The monster species that spawned more often: trebuchet dragon (freq bonus 8) The monster species that never randomly spawned: djinn elemental The monster species that never randomly spawned: threshold mushroom The monster species that never randomly spawned: samurai The monster species that never randomly spawned: Ruea's plateau boot The monster species that never randomly spawned: beige unicorn The monster species that never randomly spawned: blue dragon worm The monster species that never randomly spawned: shock turret The monster species that never randomly spawned: Ronja The monster species that never randomly spawned: coal miner The monster species that never randomly spawned: one-eyed error The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 30) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 6) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 5) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 13) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 4) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 14) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 5) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 8) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 15) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 82) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this trap was always invisible: laser trap The RNG hath decreed that this trap was generated more often: antilevel trap (freq bonus 6) Next attribute increase check would have come at turn 873 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1497 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (149) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...