Janszobar, neutral male gnomish Wizard X-- ---. |...- |...| |..@| |.f.- -$-. --- [Janszobar the Evoker] St7 Dx12 Co7 In13 Wi7 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt50/800 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 225 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 4 Scroll drop chance was reduced to 97% Wand drop chance was reduced to 82% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65760 Monster spawn increase reached its maximum at turn 80903 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 228930 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: Zouthern animal (freq bonus 1) The monster species that spawned more often: Jil (freq bonus 12) The monster species that spawned more often: merciless eel (freq bonus 4) The monster species that spawned more often: doom marine (freq bonus 6) The monster species that spawned more often: Master Daemon (freq bonus 2) The monster species that spawned more often: Unveiled Grigori (freq bonus 18) The monster species that spawned more often: horror mage (freq bonus 16) The monster species that spawned more often: colorless warp patch (freq bonus 6) The monster species that spawned more often: crunching beetle (freq bonus 6) The monster species that spawned more often: hole growth (freq bonus 3) The monster species that spawned more often: coal golem (freq bonus 6) The monster species that spawned more often: water giant (freq bonus 8) The monster species that spawned more often: tunnel wight (freq bonus 2) The monster species that spawned more often: psych orb (freq bonus 8) The monster species that spawned more often: nalfeshnee (freq bonus 6) The monster species that spawned more often: silver golem (freq bonus 24) The monster species that spawned more often: very old stone dragon (freq bonus 2) The monster species that spawned more often: spike warp fungus (freq bonus 4) The monster species that spawned more often: skulk blade (freq bonus 4) The monster species that spawned more often: green wall (freq bonus 4) The monster species that spawned more often: turkey (freq bonus 4) The monster species that never randomly spawned: behemoth The monster species that never randomly spawned: clawed horror The monster species that never randomly spawned: rabid wolf The monster species that never randomly spawned: normal human The monster species that never randomly spawned: ultra spider The monster species that never randomly spawned: wonderful trove The monster species that never randomly spawned: measure-arranged potato The monster species that never randomly spawned: blood knight The monster species that never randomly spawned: glowing eye The monster species that never randomly spawned: reaper growth The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: sprig of wolfsbane ((null)) The RNG hath decreed that this item was never generated: lance ((null)) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 5) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 6) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 7) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 63) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 27) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 6) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 11) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 5) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 7) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 10) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 2) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 5) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this trap was always invisible: drain trap The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 4) Next attribute increase check would have come at turn 870 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (483) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...