Janszobar, neutral male gnomish Wizard -f--- |.@.| |#..| ..+ ---- [Janszobar the Evoker] St5 Dx13 Co11 In8 Wi7 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 178 Ring drop chance was reduced to 77% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 56% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18383 Monster spawn increase reached its maximum at turn 45696 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 160950 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: blob (freq bonus 4) The monster species that spawned more often: difficult sword fighter (freq bonus 7) The monster species that spawned more often: wrinkled growth (freq bonus 24) The monster species that spawned more often: stone elemental (freq bonus 7) The monster species that spawned more often: doppelganger (freq bonus 12) The monster species that spawned more often: albino force patch (freq bonus 20) The monster species that spawned more often: dark potato (freq bonus 14) The monster species that spawned more often: exploitability turret (freq bonus 20) The monster species that spawned more often: yellow mewlip (freq bonus 8) The monster species that spawned more often: vibration hound (freq bonus 10) The monster species that spawned more often: earth elemental (freq bonus 24) The monster species that spawned more often: red light (freq bonus 7) The monster species that spawned more often: plague bug (freq bonus 10) The monster species that spawned more often: aquatic monster (freq bonus 10) The monster species that spawned more often: shadow warrior (freq bonus 10) The monster species that spawned more often: Nico (freq bonus 24) The monster species that spawned more often: nondescript mushroom (freq bonus 14) The monster species that spawned more often: sand warrior (freq bonus 6) The monster species that spawned more often: adult deep dragon (freq bonus 12) The monster species that spawned more often: thematic astral elemental (freq bonus 8) The monster species that spawned more often: vacuum warp fungus (freq bonus 20) The monster species that never randomly spawned: Douglas Adams The monster species that never randomly spawned: Kati's high-heeled sandal The monster species that never randomly spawned: small rust monster The monster species that never randomly spawned: six-headed snake The monster species that never randomly spawned: MacBauer The monster species that never randomly spawned: magic book permamimic The monster species that never randomly spawned: beige sentai The monster species that never randomly spawned: blue thunderlord The monster species that never randomly spawned: springy The monster species that never randomly spawned: hobbit merchant The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 153) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 2) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 5) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 7) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 8) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 3) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 19) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 7) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 8) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 4) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 2) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 14) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 11) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 4) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this item was always generated cursed: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this trap was always invisible: misfire trap The RNG hath decreed that this trap was generated more often: fast forward trap (freq bonus 2) Next attribute increase check would have come at turn 2089 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (835) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...