Janszobar, neutral male gnomish Wizard -.---- |....| ---....--- |........| |......... -..@.- |...f| ------ [Janszobar the Evoker] St5 Dx15 Co9 In16 Wi6 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC8 MC3 Mov12 Xp1/0 Wt48/800 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 126 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 5 Scroll drop chance was reduced to 87% Ring drop chance was reduced to 81% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 85% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 81898 Monster spawn increase reached its maximum at turn 116635 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 768300 The monster class that cannot be genocided was orc Today, this monster class was always generated invisible: Zouthern animal The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: laser turret (freq bonus 8) The monster species that spawned more often: dangerous large eel (freq bonus 5) The monster species that spawned more often: large death dog (freq bonus 6) The monster species that spawned more often: burning wall (freq bonus 5) The monster species that spawned more often: undead swarm bat (freq bonus 12) The monster species that spawned more often: baal spy (freq bonus 11) The monster species that spawned more often: silver fungus (freq bonus 12) The monster species that spawned more often: wrinkled patch (freq bonus 3) The monster species that spawned more often: Sadako (freq bonus 5) The monster species that spawned more often: mythical dawn agent (freq bonus 6) The monster species that spawned more often: giant yellow jellyfish (freq bonus 8) The monster species that spawned more often: goat (freq bonus 6) The monster species that spawned more often: red force patch (freq bonus 6) The monster species that spawned more often: Runner (freq bonus 8) The monster species that spawned more often: vorkolak (freq bonus 8) The monster species that spawned more often: black fungus (freq bonus 3) The monster species that spawned more often: sensei lichen (freq bonus 8) The monster species that spawned more often: agate force patch (freq bonus 10) The monster species that spawned more often: cold bear (freq bonus 8) The monster species that spawned more often: osyluth (freq bonus 10) The monster species that never randomly spawned: chokhmah sephirah The monster species that never randomly spawned: undead locksmith The monster species that never randomly spawned: biclops The monster species that never randomly spawned: disco bouncer The monster species that never randomly spawned: caterwaul The monster species that never randomly spawned: large wand trove The monster species that never randomly spawned: Juiblex The monster species that never randomly spawned: giant amulet trove The monster species that never randomly spawned: umbra force fungus The monster species that never randomly spawned: weeping archangel The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 10) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 38) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 23) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 30) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 13) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 61) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 18) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 10) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 17) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 17) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 39) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this trap was always invisible: immobility trap The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 2) Next attribute increase check would have come at turn 952 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (797) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 19% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...