Janszobar, neutral male gnomish Wizard -------------- |............| |............| |...........f| |..........@.| ------------.- [Janszobar the Evoker] St4 Dx10 Co8 In9 Wi7 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/700 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 82% Wand drop chance was reduced to 64% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32955 Monster spawn increase reached its maximum at turn 71284 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 83213 The monster class that cannot be genocided was dragon The monster class that was spawned more often: kobold (freq bonus 3) The monster species that spawned more often: slicer beetle (freq bonus 10) The monster species that spawned more often: giant white mouse (freq bonus 14) The monster species that spawned more often: wicked woods (freq bonus 8) The monster species that spawned more often: old deep dragon (freq bonus 24) The monster species that spawned more often: rotting corpse (freq bonus 64) The monster species that spawned more often: psycho rubber (freq bonus 24) The monster species that spawned more often: shadow faerie (freq bonus 10) The monster species that spawned more often: Banisher (freq bonus 36) The monster species that spawned more often: gremlin curser (freq bonus 20) The monster species that spawned more often: real vibration hound (freq bonus 16) The monster species that spawned more often: large death dog (freq bonus 6) The monster species that spawned more often: hell stone (freq bonus 10) The monster species that spawned more often: uvuudaum (freq bonus 10) The monster species that spawned more often: Laura (freq bonus 12) The monster species that spawned more often: phase warp patch (freq bonus 8) The monster species that spawned more often: high growth (freq bonus 12) The monster species that spawned more often: amorphous stalk (freq bonus 6) The monster species that spawned more often: premonition (freq bonus 12) The monster species that spawned more often: baby sapphire dragon (freq bonus 4) The monster species that spawned more often: bebelith (freq bonus 5) The monster species that never randomly spawned: petty grunthack horror The monster species that never randomly spawned: dream force patch The monster species that never randomly spawned: tree colony The monster species that never randomly spawned: sun dragon The monster species that never randomly spawned: mechanical steam-powered ball The monster species that never randomly spawned: mirror mold The monster species that never randomly spawned: stone statue The monster species that never randomly spawned: consumed ice boar The monster species that never randomly spawned: giant entity The monster species that never randomly spawned: Baphomet The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 5) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 18) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 12) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 15) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 6) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 15) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 41) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: secret door detection (balsa) The RNG hath decreed that this trap was always invisible: shaft The RNG hath decreed that this trap was generated more often: famine trap (freq bonus 1) Next attribute increase check would have come at turn 251 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (245) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...