Janszobar, neutral male gnomish Wizard ------- |...@.| |....f| |....(| |.....| --.---- . . [Janszobar the Evoker] St8 Dx10 Co15 In20 Wi6 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt50/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 17 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 265 Tool identification only worked 5 times out of 20 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 73% Wand drop chance was reduced to 93% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 55% of the time only Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15826 Monster spawn increase reached its maximum at turn 53667 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 721518 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: jumping babelfish (freq bonus 7) The monster species that spawned more often: young yellow dragon (freq bonus 8) The monster species that spawned more often: locust swarm (freq bonus 3) The monster species that spawned more often: speeder rust monster (freq bonus 6) The monster species that spawned more often: lady freeze (freq bonus 10) The monster species that spawned more often: rocket mine (freq bonus 6) The monster species that spawned more often: Infernal Kop (freq bonus 14) The monster species that spawned more often: Rubinho (freq bonus 12) The monster species that spawned more often: giant potion trove (freq bonus 8) The monster species that spawned more often: flint lich (freq bonus 4) The monster species that spawned more often: ice turret (freq bonus 7) The monster species that spawned more often: normal turret (freq bonus 6) The monster species that spawned more often: stinking dog (freq bonus 20) The monster species that spawned more often: minimalist (freq bonus 4) The monster species that spawned more often: pile of platinum coins (freq bonus 8) The monster species that spawned more often: small locust (freq bonus 3) The monster species that spawned more often: green fungus (freq bonus 24) The monster species that spawned more often: jumping force babelfish (freq bonus 6) The monster species that spawned more often: completely bad monster (freq bonus 4) The monster species that spawned more often: swamp fern (freq bonus 6) The monster species that never randomly spawned: hells angel The monster species that never randomly spawned: Ilona Szilagy The monster species that never randomly spawned: blacker bear The monster species that never randomly spawned: water moccasin The monster species that never randomly spawned: old orange dragon The monster species that never randomly spawned: lurking raven The monster species that never randomly spawned: retriever The monster species that never randomly spawned: air giant The monster species that never randomly spawned: chloroform smasher The monster species that never randomly spawned: inertia stalk The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 19) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 9) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 8) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 3) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 3) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 10) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 2) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 33) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 16) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this item was always generated cursed: huge club ((null)) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this trap was always invisible: farlook trap The RNG hath decreed that this trap was generated more often: ventilator (freq bonus 2) Next attribute increase check would have come at turn 358 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (182) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...