Janszobar, neutral male gnomish Wizard --------------- ----- |.............| |...| ----------- ##|.............| |...|### |.........| #,-.............| |...-,,# |.........| #,|.............| |...|####`|.........| #,|.............+ |....,,,,,|.........| #,|.............| |...|####,--------.--##,|.............| -|--- #,,,,,,,,,,,,,,,|.............| #,# #####----------,|1.)..........| ### |........|,--------------- |.........,,,,--@ |...{....|###### |......... |........| |<.......| ---------- [Janszobar the Conjurer] St8 Dx16 Co22 In25 Wi10 Ch8 WizGnoMalNeu S350 Dlvl:2 $64 HP-10(43) Pw35(56) AC7 MC3 Mov12 Xp3/59 Wt117/1700 T559 Latest messages [-10 -> 32] G - a stout spear {12}. In what direction? [hykulnjb><] The spell misses the dungeon explorer. The dungeon explorer zaps a wand of solar beam! The solar beam hits you! The irradiation hurts like hell! [-19 -> 14] In what direction? [hykulnjb><] The spell hits the dungeon explorer! The dungeon explorer zaps a wand of solar beam! The solar beam hits you! The irradiation hurts like hell! [-6 -> 9] In what direction? [hykulnjb><] The spell misses the dungeon explorer. The dungeon explorer zaps a wand of solar beam! The solar beam hits you! The irradiation hurts like hell! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 119 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 70% Amulet drop chance was reduced to 77% Monster death drops spawned with only 86% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12165 Monster spawn increase reached its maximum at turn 26838 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 90900 The monster class that cannot be genocided was zombie The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: evil starseer (freq bonus 3) The monster species that spawned more often: tunnel force wight (freq bonus 3) The monster species that spawned more often: wolf cub (freq bonus 3) The monster species that spawned more often: Maria Wong, the Vampire (freq bonus 4) The monster species that spawned more often: Kop Lieutenant (freq bonus 4) The monster species that spawned more often: gug (freq bonus 4) The monster species that spawned more often: nightcreeper (freq bonus 12) The monster species that spawned more often: Jane's hugging boot (freq bonus 3) The monster species that spawned more often: green eye (freq bonus 7) The monster species that spawned more often: wormwood (freq bonus 4) The monster species that spawned more often: bastard ant (freq bonus 20) The monster species that spawned more often: persian lady (freq bonus 3) The monster species that spawned more often: aquatic ant (freq bonus 8) The monster species that spawned more often: camouflaged watcher (freq bonus 4) The monster species that spawned more often: lava colony (freq bonus 6) The monster species that spawned more often: dreadmaster (freq bonus 3) The monster species that spawned more often: humanoid centaur (freq bonus 10) The monster species that spawned more often: red starlit sky (freq bonus 6) The monster species that spawned more often: absent fungus (freq bonus 6) The monster species that spawned more often: aquatic monster (freq bonus 14) The monster species that never randomly spawned: wildwest gunman The monster species that never randomly spawned: spiderman The monster species that never randomly spawned: drone force patch The monster species that never randomly spawned: platinum stalk The monster species that never randomly spawned: pile of roulette jetons The monster species that never randomly spawned: carnivorous bag The monster species that never randomly spawned: doombat The monster species that never randomly spawned: antimagic force patch The monster species that never randomly spawned: gnome The monster species that never randomly spawned: old black dragon The RNG hath decreed that this item was never generated: amulet of acid resistance (venomous) The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: devil star ((null)) The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 21) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 19) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 47) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 13) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 10) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 3) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 12) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 10) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 10) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 15) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 7) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: death (long, freq bonus 8) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 40) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this trap was always invisible: status trap The RNG hath decreed that this trap was generated more often: monster cube (freq bonus 6) Next attribute increase check would have come at turn 1828 Strength training was 6 Dexterity training was 0 Wisdom training was 4 Constitution training was 2 You were magic-protected You leeched mana You were warned You had infravision You had 1365 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 115% b - resist sleep 1 protect 0% 95% c - detect food 2 divine 0% 100% d - healing 1 healing 0% 95% Techniques known in the end Name Level Status reinforce memory 3X Prepared(0) vanish 3 R Prepared(0) appraisal 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) draw energy 1X Prepared(0) Voluntary challenges You eaten 3 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 13 times You killed 13 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (33 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (26 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (22 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...