Janszobar, neutral male gnomish Wizard -.--- |.f.| |@..+ |...| ----- [Janszobar the Evoker] St6 Dx9 Co11 In15 Wi6 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 53 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 155 Tool identification only worked 5 times out of 6 Book drop chance was reduced to 93% Scroll drop chance was reduced to 93% Ring drop chance was reduced to 82% Wand drop chance was reduced to 90% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14572 Monster spawn increase reached its maximum at turn 27217 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 110583 The monster class that cannot be genocided was major demon The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: jaguar (freq bonus 4) The monster species that spawned more often: sword fighter (freq bonus 4) The monster species that spawned more often: porter dementia vortex (freq bonus 5) The monster species that spawned more often: keres (freq bonus 10) The monster species that spawned more often: azure gel (freq bonus 3) The monster species that spawned more often: pseudosweet nymph (freq bonus 6) The monster species that spawned more often: Rendtbar (freq bonus 9) The monster species that spawned more often: flying dryad (freq bonus 4) The monster species that spawned more often: adventurer naga (freq bonus 8) The monster species that spawned more often: undead goff (freq bonus 7) The monster species that spawned more often: Talpa, Ruler of the Netherworld (freq bonus 5) The monster species that spawned more often: Verena (freq bonus 4) The monster species that spawned more often: pretty magical girl (freq bonus 8) The monster species that spawned more often: anime lady (freq bonus 4) The monster species that spawned more often: cutter ogre (freq bonus 6) The monster species that spawned more often: blazing fern (freq bonus 10) The monster species that spawned more often: hungry dead (freq bonus 6) The monster species that spawned more often: black beetle (freq bonus 36) The monster species that spawned more often: absent warp fungus (freq bonus 6) The monster species that spawned more often: abyss piercer (freq bonus 7) The monster species that never randomly spawned: inertia warp fungus The monster species that never randomly spawned: real time hound The monster species that never randomly spawned: eroticity queen The monster species that never randomly spawned: dark elven warlock The monster species that never randomly spawned: death impacter The monster species that never randomly spawned: gravity patch The monster species that never randomly spawned: chaos knight The monster species that never randomly spawned: aquatic bear The monster species that never randomly spawned: nasty warp patch The monster species that never randomly spawned: tear growth The monster class that more likely to generate with musable stuff: imp or minor demon The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: plate mail ((null)) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 8) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 82) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 32) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 3) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 11) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 7) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 2) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 8) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 2) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 8) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 21) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this trap was always invisible: dropless trap The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 3) Next attribute increase check would have come at turn 808 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (564) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...