Janszobar, neutral male gnomish Wizard ---------- |@r$.....| |.f......| |........| -------- - [Janszobar the Evoker] St7 Dx12 Co12 In16 Wi6 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 25 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 199 Tool identification only worked 5 times out of 6 Book drop chance was reduced to 90% Scroll drop chance was reduced to 70% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 79% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21563 Monster spawn increase reached its maximum at turn 55216 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 640178 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: twen (freq bonus 16) The monster species that spawned more often: orange hulk (freq bonus 6) The monster species that spawned more often: gonadic deva (freq bonus 7) The monster species that spawned more often: nasty wraith (freq bonus 8) The monster species that spawned more often: squint-eyed rogue (freq bonus 10) The monster species that spawned more often: Miss Darkmoon (freq bonus 8) The monster species that spawned more often: Genjuro (freq bonus 16) The monster species that spawned more often: fire archer (freq bonus 4) The monster species that spawned more often: Eddie (freq bonus 3) The monster species that spawned more often: baal spy (freq bonus 10) The monster species that spawned more often: Antje's block-heeled boot (freq bonus 7) The monster species that spawned more often: taker stalk (freq bonus 4) The monster species that spawned more often: gaurrog (freq bonus 3) The monster species that spawned more often: nature's wrath (freq bonus 7) The monster species that spawned more often: hell crawler (freq bonus 3) The monster species that spawned more often: cyan mushroom (freq bonus 10) The monster species that spawned more often: giant crab (freq bonus 14) The monster species that spawned more often: gnome emperor (freq bonus 5) The monster species that spawned more often: phororachus (freq bonus 3) The monster species that spawned more often: sharpshooter (freq bonus 4) The monster species that never randomly spawned: athena protector The monster species that never randomly spawned: fucking Olog-hai The monster species that never randomly spawned: altmer The monster species that never randomly spawned: clock patch The monster species that never randomly spawned: Elbereth's chosen one The monster species that never randomly spawned: purple slime The monster species that never randomly spawned: thorn spore The monster species that never randomly spawned: animated silver statue The monster species that never randomly spawned: bloodthirsty vampire The monster species that never randomly spawned: disgusting warp patch The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 168) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 68) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 29) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 22) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 12) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 8) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 16) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 10) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 2) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this trap was always invisible: negative trap The RNG hath decreed that this trap was generated more often: squeaky board (freq bonus 4) Next attribute increase check would have come at turn 902 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (182) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...