Janszobar, neutral male gnomish Wizard ------ |f.$.| |.@... |....| -.-.-- [Janszobar the Evoker] St7 Dx13 Co12 In19 Wi4 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 42 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 177 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 72% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 79% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 83% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 34272 Monster spawn increase reached its maximum at turn 113627 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 120879 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: mind flayer (freq bonus 6) The monster species that spawned more often: dust elemental (freq bonus 6) The monster species that spawned more often: gold golem (freq bonus 14) The monster species that spawned more often: warty stalk (freq bonus 6) The monster species that spawned more often: Conny's combat boot (freq bonus 3) The monster species that spawned more often: tomb mummy (freq bonus 2) The monster species that spawned more often: aztec gang member (freq bonus 4) The monster species that spawned more often: Lisa's yellow stiletto (freq bonus 12) The monster species that spawned more often: broken shadow (freq bonus 3) The monster species that spawned more often: sneaker (freq bonus 3) The monster species that spawned more often: ogre chieftain (freq bonus 4) The monster species that spawned more often: ego dung worm (freq bonus 2) The monster species that spawned more often: disenchanter stalk (freq bonus 2) The monster species that spawned more often: cat eared devil (freq bonus 3) The monster species that spawned more often: invisible badguy (freq bonus 3) The monster species that spawned more often: Nakago, Shogun of Kotou (freq bonus 4) The monster species that spawned more often: threshold mushroom (freq bonus 4) The monster species that spawned more often: death impacter (freq bonus 4) The monster species that spawned more often: margoyle (freq bonus 24) The monster species that spawned more often: tyrannosaurus (freq bonus 6) The monster species that never randomly spawned: team ant member The monster species that never randomly spawned: rancid jelly The monster species that never randomly spawned: ancient water dragon The monster species that never randomly spawned: gargantuan beast The monster species that never randomly spawned: glare fungus The monster species that never randomly spawned: fairy moogle The monster species that never randomly spawned: undead wizard The monster species that never randomly spawned: yellow nightmare The monster species that never randomly spawned: sticky warp fungus The monster species that never randomly spawned: troll priest The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 19) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 8) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 22) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 41) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 17) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 33) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 45) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 8) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 37) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 24) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 5) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 3) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 10) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 3) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 64) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this trap was always invisible: chaos trap The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 3) Next attribute increase check would have come at turn 369 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (288) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...