Janszobar, neutral male gnomish Wizard ------ |....| ...... |(.f@| |..:.| ------ [Janszobar the Evoker] St7 Dx14 Co14 In18 Wi5 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 165 Tool identification only worked 5 times out of 44 Scroll drop chance was reduced to 92% Ring drop chance was reduced to 80% Amulet drop chance was reduced to 65% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26457 Monster spawn increase reached its maximum at turn 52319 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 155595 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: triah sephirah (freq bonus 10) The monster species that spawned more often: gaunt reaver (freq bonus 5) The monster species that spawned more often: red centipede (freq bonus 24) The monster species that spawned more often: miner (freq bonus 8) The monster species that spawned more often: Happosai (freq bonus 8) The monster species that spawned more often: plague daemon (freq bonus 10) The monster species that spawned more often: dung soldier (freq bonus 8) The monster species that spawned more often: moon borloth (freq bonus 6) The monster species that spawned more often: adom mummy (freq bonus 12) The monster species that spawned more often: bad lich (freq bonus 18) The monster species that spawned more often: runt shaman (freq bonus 9) The monster species that spawned more often: archangel victrebell (freq bonus 11) The monster species that spawned more often: ogre thief (freq bonus 12) The monster species that spawned more often: visor (freq bonus 5) The monster species that spawned more often: wench (freq bonus 14) The monster species that spawned more often: canine quylthulg (freq bonus 4) The monster species that spawned more often: stalking venom lichen (freq bonus 7) The monster species that spawned more often: flame turret (freq bonus 16) The monster species that spawned more often: Dragon Lord (freq bonus 5) The monster species that spawned more often: frontal instruction grandpa (freq bonus 9) The monster species that never randomly spawned: novel growth The monster species that never randomly spawned: sucker fungus The monster species that never randomly spawned: Bundle Nadja The monster species that never randomly spawned: pr0n girl The monster species that never randomly spawned: great lich The monster species that never randomly spawned: Cait the cat The monster species that never randomly spawned: pack gray wolf The monster species that never randomly spawned: oh god The monster species that never randomly spawned: dust elemental The monster species that never randomly spawned: anthrazite growth The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 354) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 46) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 33) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 18) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 2) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 82) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 8) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 7) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 3) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 12) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 12) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 40) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this trap was always invisible: ghost world trap The RNG hath decreed that this trap was generated more often: waterpool (freq bonus 1) Next attribute increase check would have come at turn 1006 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (209) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...