Janszobar, neutral male gnomish Wizard -|-|- |...| ...@f |...| |...| |...| ----- [Janszobar the Evoker] St6 Dx9 Co11 In10 Wi8 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 106 Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 16 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 123 Tool identification only worked 5 times out of 10 Book drop chance was reduced to 98% Scroll drop chance was reduced to 62% Ring drop chance was reduced to 87% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 90% Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21232 Monster spawn increase reached its maximum at turn 49939 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 374385 The monster class that cannot be genocided was centaur Today, this monster class was always generated invisible: xan or other mythical/fantastic insect The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: river orc (freq bonus 12) The monster species that spawned more often: hovering ufo part (freq bonus 7) The monster species that spawned more often: vacuum spore (freq bonus 6) The monster species that spawned more often: Unveiled Grigori (freq bonus 3) The monster species that spawned more often: impacter (freq bonus 6) The monster species that spawned more often: stone spore (freq bonus 6) The monster species that spawned more often: hru (freq bonus 4) The monster species that spawned more often: cavewoman (freq bonus 4) The monster species that spawned more often: colorful patch (freq bonus 24) The monster species that spawned more often: ocho-maru (freq bonus 10) The monster species that spawned more often: petty angband horror (freq bonus 8) The monster species that spawned more often: anubite (freq bonus 8) The monster species that spawned more often: translucent colony (freq bonus 7) The monster species that spawned more often: furious mushroom (freq bonus 3) The monster species that spawned more often: bugbear (freq bonus 7) The monster species that spawned more often: Burkhard (freq bonus 12) The monster species that spawned more often: Nai-no-kami (freq bonus 10) The monster species that spawned more often: nasty spined devil (freq bonus 6) The monster species that spawned more often: Klara's pointy combat boot (freq bonus 7) The monster species that spawned more often: nether vortex (freq bonus 18) The monster species that never randomly spawned: black fungus The monster species that never randomly spawned: large newt The monster species that never randomly spawned: undead unicorn The monster species that never randomly spawned: dwarf ruler The monster species that never randomly spawned: flesh hunter The monster species that never randomly spawned: roller coaster The monster species that never randomly spawned: leprechaun wizard The monster species that never randomly spawned: dervish The monster species that never randomly spawned: star vampire The monster species that never randomly spawned: prayer book permamimic The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 16) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 6) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 17) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 17) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 6) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 4) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 3) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 8) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 6) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 18) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: searching (tiger eye) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this trap was always invisible: unlight trap The RNG hath decreed that this trap was generated more often: freezing trap (freq bonus 12) Next attribute increase check would have come at turn 1000 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1679) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...