Janszobar, neutral male gnomish Wizard ------- -...@f- |....k..| -......... |.......| |........ --.....-- ------- [Janszobar the Evoker] St5 Dx10 Co13 In16 Wi9 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 93% Wand drop chance was reduced to 59% Potion drop chance was reduced to 60% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23655 Monster spawn increase reached its maximum at turn 52705 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 177179 The monster class that cannot be genocided was snake The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: warrior changed (freq bonus 4) The monster species that spawned more often: southside hood (freq bonus 6) The monster species that spawned more often: shatterwater vortex (freq bonus 4) The monster species that spawned more often: hidden shaman (freq bonus 30) The monster species that spawned more often: small turret (freq bonus 7) The monster species that spawned more often: corpse-candle (freq bonus 24) The monster species that spawned more often: greedy Scottish barkeeper (freq bonus 10) The monster species that spawned more often: novice dark wall (freq bonus 8) The monster species that spawned more often: disenchanter stalk (freq bonus 9) The monster species that spawned more often: large ring trove (freq bonus 5) The monster species that spawned more often: pusher fly (freq bonus 8) The monster species that spawned more often: ring trove (freq bonus 4) The monster species that spawned more often: snuffed corpse-candle (freq bonus 8) The monster species that spawned more often: plague daemon (freq bonus 12) The monster species that spawned more often: colorful stalk (freq bonus 6) The monster species that spawned more often: nautilus steersman (freq bonus 5) The monster species that spawned more often: gnoll warrior (freq bonus 10) The monster species that spawned more often: giant weapon trove (freq bonus 18) The monster species that spawned more often: Vladimir the Master Vampire (freq bonus 3) The monster species that spawned more often: gladiator (freq bonus 6) The monster species that never randomly spawned: lavender mold The monster species that never randomly spawned: snakeman chieftain The monster species that never randomly spawned: barrow wight The monster species that never randomly spawned: Schrumpel The monster species that never randomly spawned: cutting terror The monster species that never randomly spawned: vampire ambusher The monster species that never randomly spawned: shechinah sephirah The monster species that never randomly spawned: mean mushroom The monster species that never randomly spawned: aklash The monster species that never randomly spawned: mini chickatrice The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 22) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 19) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 60) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 8) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 391) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 4) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 2) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 5) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 5) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 6) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 8) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this trap was always invisible: captcha trap The RNG hath decreed that this trap was generated more often: blade trap (freq bonus 2) Next attribute increase check would have come at turn 122 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (69) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...