Janszobar, neutral male gnomish Wizard --------------- ###------ |.............| #,,.....| ----------- ..............| ###,#|..F.| |.........|## |.............| ,,,,,|....| |...-{-...-,,, |.............| ##---------,###|....| |...|#|...|,,,# ###|.............| #,........|,# |...F| |...---<..+,$,,,,,#---.----------- #,|........,# |....| |.........| #`,,,,,,,,,%, #,|.......|## |....| -|--------- ####,,,###,## #,--------- |....| #,## #,# #,,,# #,,# |..@.| #,,,# ###,## #,# ------ ###,## #,,,# #,# #,,# ##,## #,# #.# ,,,# #,# .+ ,--.---------,# --.-----,# .... ,............,##|.......## .?.. #|..........|,,,.......|# ------ ------------###-------- [Janszobar the Conjurer] St11 Dx18 Co19 In25 Wi10 Ch8 WizGnoMalNeu S1451 Dlvl:4 $37 HP88(88) Pw86(86) AC4 MC3 Mov12 Xp5/316 Wt352/1800 T1248 Latest messages You hit the floating eye! You are frozen by the floating eye's gaze! You can move again. You hit the floating eye! You hit the floating eye. You are frozen by the floating eye's gaze! You can move again. You kill the floating eye! You are frozen by the floating eye's gaze! You can move again. You see here a floating eye corpse {10}. What do you want to eat? [cuFGQ or ?*,] Blecch! Rotten food! In what direction? [hykulnjb><] This door is locked. That door is closed. In what direction? [hykulnjb><] As you kick the door, it crashes open! You find a secret passage! Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins Scroll identification only worked 100 times out of 137 Potion identification only worked 3 times out of 31 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 150 Monsters only dropped their musable items with 67% chance Ring drop chance was reduced to 88% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56560 Monster spawn increase reached its maximum at turn 88583 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 434792 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: karmic warp patch (freq bonus 6) The monster species that spawned more often: shifting sand wall (freq bonus 3) The monster species that spawned more often: horned devil (freq bonus 6) The monster species that spawned more often: petro patch (freq bonus 8) The monster species that spawned more often: enclave soldier (freq bonus 5) The monster species that spawned more often: gray force fungus (freq bonus 4) The monster species that spawned more often: woodchuck (freq bonus 4) The monster species that spawned more often: special force fungus (freq bonus 2) The monster species that spawned more often: water mold (freq bonus 5) The monster species that spawned more often: werejabberwock (freq bonus 12) The monster species that spawned more often: lock master (freq bonus 3) The monster species that spawned more often: large weasel (freq bonus 4) The monster species that spawned more often: mini vampire (freq bonus 8) The monster species that spawned more often: big bear (freq bonus 7) The monster species that spawned more often: sprite (freq bonus 4) The monster species that spawned more often: baby guivre (freq bonus 7) The monster species that spawned more often: slimy warp patch (freq bonus 3) The monster species that spawned more often: Elena (freq bonus 3) The monster species that spawned more often: red laser (freq bonus 4) The monster species that spawned more often: psychic fungus (freq bonus 3) The monster species that never randomly spawned: wooden warp patch The monster species that never randomly spawned: giant shimmering ant The monster species that never randomly spawned: giant permamimic The monster species that never randomly spawned: vacuum warp patch The monster species that never randomly spawned: ice spawn The monster species that never randomly spawned: water warp fungus The monster species that never randomly spawned: The disgusting friend of Lilly's brother The monster species that never randomly spawned: hidden stalk The monster species that never randomly spawned: giant brass ant The monster species that never randomly spawned: loonie jackal The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: gain level (leveled) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: rot thirteen stone (gray) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 30) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 102) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 40) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 5) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 6) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 8) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 38) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this trap was always invisible: weak sight trap The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 5) Next attribute increase check would have come at turn 1530 Strength training was 20 Dexterity training was 4 Wisdom training was 0 Constitution training was 12 You were magic-protected You leeched mana You had infravision You had 928 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 133% b - resist poison 1 protect 0% 88% c - wizard lock 2 matter 0% 88% d - endure heat 2 protect 0% 88% Techniques known in the end Name Level Status reinforce memory 5X Prepared(0) vanish 5 R Prepared(0) appraisal 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) draw energy 3X Prepared(0) power surge 1X Prepared(0) Voluntary challenges You eaten 6 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 48 times You killed 33 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (68 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (38 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...