Janszobar, neutral male gnomish Wizard --------+- |........| |f(......+ +@.......| ---------- [Janszobar the Evoker] St8 Dx11 Co8 In21 Wi8 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Amulet identification only worked 15 times out of 25 Wand identification only worked 3 times out of 11 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 79% Potion drop chance was reduced to 98% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40760 Monster spawn increase reached its maximum at turn 58441 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2095450 The monster class that cannot be genocided was snake The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: petty volcanic cattle (freq bonus 6) The monster species that spawned more often: crimson force patch (freq bonus 3) The monster species that spawned more often: atlantean (freq bonus 3) The monster species that spawned more often: porter lethe vortex (freq bonus 4) The monster species that spawned more often: cursed warp fungus (freq bonus 12) The monster species that spawned more often: gazing eye (freq bonus 14) The monster species that spawned more often: undertaker (freq bonus 6) The monster species that spawned more often: news daemon (freq bonus 3) The monster species that spawned more often: brown eye (freq bonus 9) The monster species that spawned more often: multicolor laser (freq bonus 10) The monster species that spawned more often: Arabella's soft sneaker (freq bonus 12) The monster species that spawned more often: colorless force fungus (freq bonus 10) The monster species that spawned more often: squint-eyed rogue (freq bonus 8) The monster species that spawned more often: porphyric hobgoblin (freq bonus 8) The monster species that spawned more often: black raptor (freq bonus 3) The monster species that spawned more often: headless ghost (freq bonus 3) The monster species that spawned more often: black piercer (freq bonus 14) The monster species that spawned more often: ether stalker (freq bonus 24) The monster species that spawned more often: school director (freq bonus 3) The monster species that spawned more often: valley giant (freq bonus 3) The monster species that never randomly spawned: huge pseudodragon The monster species that never randomly spawned: evil orb The monster species that never randomly spawned: blood golem The monster species that never randomly spawned: giant yellow bat The monster species that never randomly spawned: bosmer The monster species that never randomly spawned: alien pod The monster species that never randomly spawned: magma vortex The monster species that never randomly spawned: Emma The monster species that never randomly spawned: inferno sentry The monster species that never randomly spawned: Gai Mite The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 34) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 12) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 31) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 6) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 308) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 31) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 22) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 41) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 2) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 4) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 3) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 91) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this trap was always invisible: slime trap The RNG hath decreed that this trap was generated more often: burning trap (freq bonus 1) Next attribute increase check would have come at turn 884 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (98) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...