Janszobar, neutral male gnomish Wizard --- .@d .f. [Janszobar the Evoker] St8 Dx12 Co8 In14 Wi4 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 192 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 41% chance Scroll drop chance was reduced to 63% Ring drop chance was reduced to 71% Wand drop chance was reduced to 94% Potion drop chance was reduced to 98% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36960 Monster spawn increase reached its maximum at turn 76950 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 428500 The monster class that cannot be genocided was major demon The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: spike urchin (freq bonus 8) The monster species that spawned more often: green warp fungus (freq bonus 8) The monster species that spawned more often: pack gray wolf (freq bonus 6) The monster species that spawned more often: cerulean mold (freq bonus 4) The monster species that spawned more often: impacter (freq bonus 5) The monster species that spawned more often: eevee (freq bonus 3) The monster species that spawned more often: blazing fern (freq bonus 3) The monster species that spawned more often: wisdom naga (freq bonus 24) The monster species that spawned more often: mirkwood orc (freq bonus 4) The monster species that spawned more often: animated rotten egg (freq bonus 3) The monster species that spawned more often: Sueschen (freq bonus 8) The monster species that spawned more often: Undead Kommissioner (freq bonus 3) The monster species that spawned more often: reaper stalk (freq bonus 3) The monster species that spawned more often: acid-tripper (freq bonus 3) The monster species that spawned more often: nether lich (freq bonus 16) The monster species that spawned more often: busy-looking merchant (freq bonus 6) The monster species that spawned more often: spined devil (freq bonus 20) The monster species that spawned more often: porter genetic engineer (freq bonus 36) The monster species that spawned more often: rattlesnake (freq bonus 6) The monster species that spawned more often: eel-dog (freq bonus 2) The monster species that never randomly spawned: spore mold The monster species that never randomly spawned: spirit baboon The monster species that never randomly spawned: drugged girl The monster species that never randomly spawned: dark gray growth The monster species that never randomly spawned: reddish force fungus The monster species that never randomly spawned: quantum fungus The monster species that never randomly spawned: unexpected nymph The monster species that never randomly spawned: Zuggotmoy The monster species that never randomly spawned: giant pink ant The monster species that never randomly spawned: nether realm bat The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 17) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 25) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 5) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 3) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 11) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 15) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 9) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 15) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 3) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 86) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 59) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this trap was always invisible: display trap The RNG hath decreed that this trap was generated more often: training trap (freq bonus 6) Next attribute increase check would have come at turn 1051 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (553) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...