Janszobar, neutral male gnomish Wizard ---------------- +........$.....| |......=.......| ...f@..........| |.......!......| ---.-------- --- [Janszobar the Evoker] St15 Dx17 Co15 In13 Wi12 Ch12 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC6 MC3 Mov12 Xp1/0 Wt49/1600 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 19 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 119 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 64% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 59% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 58490 Monster spawn increase reached its maximum at turn 91768 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 169167 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: nemese (freq bonus 4) The monster color that was spawned more often: green (freq bonus 1) The monster species that spawned more often: mini vampire (freq bonus 24) The monster species that spawned more often: marauder (freq bonus 20) The monster species that spawned more often: rust smasher (freq bonus 8) The monster species that spawned more often: immobile warp patch (freq bonus 12) The monster species that spawned more often: blade naga hatchling (freq bonus 10) The monster species that spawned more often: anthrazite stalk (freq bonus 6) The monster species that spawned more often: multi-hued warp fungus (freq bonus 12) The monster species that spawned more often: black force patch (freq bonus 6) The monster species that spawned more often: picture kobold (freq bonus 8) The monster species that spawned more often: weapon trapper (freq bonus 8) The monster species that spawned more often: dark naga hatchling (freq bonus 12) The monster species that spawned more often: bully mimic (freq bonus 6) The monster species that spawned more often: leech swarm (freq bonus 20) The monster species that spawned more often: evil orange (freq bonus 12) The monster species that spawned more often: magidrakee (freq bonus 6) The monster species that spawned more often: flying water demon (freq bonus 7) The monster species that spawned more often: flux slime (freq bonus 32) The monster species that spawned more often: Stefan (freq bonus 5) The monster species that spawned more often: bushy squirrel (freq bonus 6) The monster species that spawned more often: super ape (freq bonus 14) The monster species that never randomly spawned: shadow creature of Fiona The monster species that never randomly spawned: rainbow eye The monster species that never randomly spawned: Banpei-kun The monster species that never randomly spawned: nessian pit fiend The monster species that never randomly spawned: lucid monster The monster species that never randomly spawned: novice medium wall The monster species that never randomly spawned: blue yeek The monster species that never randomly spawned: ice trove The monster species that never randomly spawned: giant squid The monster species that never randomly spawned: pisaca ruler The monster class that always generated with extra speed: ghost The monster class that more likely to generate with musable stuff: naga The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 7) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 6) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 33) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 7) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 24) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 3) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 8) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: saddle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 108) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 10) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this trap was always invisible: inertia trap The RNG hath decreed that this trap was generated more often: trap of walls (freq bonus 4) Next attribute increase check would have come at turn 2917 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (530) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...