Janszobar, neutral male gnomish Wizard ----- |.F.- |...| |.(.| |.f.| |@`.| --- - [Janszobar the Evoker] St12 Dx19 Co14 In22 Wi7 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC4 MC3 Mov12 Xp1/0 Wt48/1400 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. What do you want to zap? [c or ?*] Never mind. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 192 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 11 Armor identification only worked 15 times out of 147 Spellbook identification only worked 2 times out of 3 Scroll drop chance was reduced to 96% Ring drop chance was reduced to 79% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 20% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 84% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27405 Monster spawn increase reached its maximum at turn 53910 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 309210 The monster class that cannot be genocided was ghost The monster class that was spawned more often: golem (freq bonus 1) The monster species that spawned more often: selenite herder (freq bonus 4) The monster species that spawned more often: shimmering mold (freq bonus 6) The monster species that spawned more often: island centaur (freq bonus 14) The monster species that spawned more often: vandal (freq bonus 3) The monster species that spawned more often: dokkalfar eternal matriarch (freq bonus 4) The monster species that spawned more often: colorful warp patch (freq bonus 7) The monster species that spawned more often: pygmy warrior shaman (freq bonus 8) The monster species that spawned more often: spell sucker (freq bonus 3) The monster species that spawned more often: cyan light (freq bonus 2) The monster species that spawned more often: empty wall (freq bonus 8) The monster species that spawned more often: zombie prostitute (freq bonus 4) The monster species that spawned more often: giant eel (freq bonus 8) The monster species that spawned more often: dark starlit sky (freq bonus 8) The monster species that spawned more often: winged gargoyle (freq bonus 3) The monster species that spawned more often: giant black mouse (freq bonus 6) The monster species that spawned more often: lethe force fungus (freq bonus 16) The monster species that spawned more often: speed photon (freq bonus 5) The monster species that spawned more often: blue lizard (freq bonus 2) The monster species that spawned more often: vampire troll (freq bonus 3) The monster species that spawned more often: petty velociraptor (freq bonus 8) The monster species that never randomly spawned: maintenance automaton The monster species that never randomly spawned: selenite service droid The monster species that never randomly spawned: thorn warp fungus The monster species that never randomly spawned: Ruea's plateau boot The monster species that never randomly spawned: thick jackal The monster species that never randomly spawned: musk ox The monster species that never randomly spawned: shaped colony The monster species that never randomly spawned: bad spitter The monster species that never randomly spawned: ice bird The monster species that never randomly spawned: evasive homunculus The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 194) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 19) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 32) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 7) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 20) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 18) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 7) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 7) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 5) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 3) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 11) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 16) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this trap was always invisible: superscroller trap The RNG hath decreed that this trap was generated more often: random message trap (freq bonus 1) Next attribute increase check would have come at turn 236 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (181) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...