Janszobar, neutral male gnomish Wizard -.-|- |...+ |..@| |.f.| |.{.| ----- [Janszobar the Evoker] St9 Dx15 Co13 In14 Wi6 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC8 MC3 Mov12 Xp1/0 Wt48/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 142 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 54% Wand drop chance was reduced to 77% Monster death drops spawned with only 96% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18508 Monster spawn increase reached its maximum at turn 39456 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 712990 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: rodent (freq bonus 4) The monster species that spawned more often: wormwood (freq bonus 9) The monster species that spawned more often: snake elite sniper (freq bonus 9) The monster species that spawned more often: Ubbo-Sathla, the Unbegotten Source (freq bonus 9) The monster species that spawned more often: blake stone jelly (freq bonus 6) The monster species that spawned more often: grove guardian (freq bonus 5) The monster species that spawned more often: feral rat (freq bonus 14) The monster species that spawned more often: slithy snake (freq bonus 16) The monster species that spawned more often: night naga (freq bonus 18) The monster species that spawned more often: lava lover (freq bonus 6) The monster species that spawned more often: lieutenant (freq bonus 12) The monster species that spawned more often: killer tomato (freq bonus 6) The monster species that spawned more often: dimmer (freq bonus 14) The monster species that spawned more often: blink stalk (freq bonus 5) The monster species that spawned more often: Daughter Lilith (freq bonus 6) The monster species that spawned more often: hole warp fungus (freq bonus 16) The monster species that spawned more often: grandmaster lichen (freq bonus 10) The monster species that spawned more often: flintfish (freq bonus 7) The monster species that spawned more often: reddish colony (freq bonus 9) The monster species that spawned more often: genin (freq bonus 6) The monster species that spawned more often: lava muzzle (freq bonus 9) The monster species that never randomly spawned: lava colony The monster species that never randomly spawned: siege beast The monster species that never randomly spawned: psychic force patch The monster species that never randomly spawned: timid troll The monster species that never randomly spawned: deceiving force fungus The monster species that never randomly spawned: stone warp fungus The monster species that never randomly spawned: xiclotlan The monster species that never randomly spawned: bloodshot mewlip The monster species that never randomly spawned: nexus force patch The monster species that never randomly spawned: cyan laser The RNG hath decreed that this item was never generated: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: fountain building (XOR ME HSALS) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 9) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 12) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 11) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 29) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 18) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 6) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 5) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 11) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 3) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 55) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: shotgun shell ((null)) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 2) Next attribute increase check would have come at turn 957 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (571) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...