Janszobar, neutral male gnomish Wizard ----------- - ---- - |......f...........| |......@...........| |..................| |..................| -------------------- [Janszobar the Evoker] St7 Dx11 Co12 In13 Wi10 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 26 Spellbook identification only worked 2 times out of 27 Gem identification only worked 100 times out of 130 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 83% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67840 Monster spawn increase reached its maximum at turn 160300 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1585008 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: mesmerizing nymph (freq bonus 5) The monster species that spawned more often: adult silver dragon (freq bonus 6) The monster species that spawned more often: wooden fungus (freq bonus 6) The monster species that spawned more often: disenchanter worm mass (freq bonus 5) The monster species that spawned more often: wheelchair girl (freq bonus 10) The monster species that spawned more often: skeletal lizard (freq bonus 14) The monster species that spawned more often: petty nalfeshnee (freq bonus 6) The monster species that spawned more often: real cold hound (freq bonus 20) The monster species that spawned more often: snow impacter (freq bonus 5) The monster species that spawned more often: blade naga (freq bonus 5) The monster species that spawned more often: brown draconian (freq bonus 6) The monster species that spawned more often: Jenni (freq bonus 12) The monster species that spawned more often: intelligent penetrator (freq bonus 10) The monster species that spawned more often: undead mind flayer (freq bonus 10) The monster species that spawned more often: ice spider (freq bonus 27) The monster species that spawned more often: petty black panther (freq bonus 4) The monster species that spawned more often: Mister Ancient Regime (freq bonus 14) The monster species that spawned more often: multi-hued colony (freq bonus 3) The monster species that spawned more often: Kun-Kwei (freq bonus 5) The monster species that spawned more often: ice ape (freq bonus 12) The monster species that never randomly spawned: lava muzzle The monster species that never randomly spawned: pink naga hatchling The monster species that never randomly spawned: dark permamimic The monster species that never randomly spawned: sepia growth The monster species that never randomly spawned: nightly growth The monster species that never randomly spawned: skeleton mage The monster species that never randomly spawned: dull warp fungus The monster species that never randomly spawned: swordsman The monster species that never randomly spawned: condemned one The monster species that never randomly spawned: Happosai The monster class that more likely to generate with musable stuff: cockatrice The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 35) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 16) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 12) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 3) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 12) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 13) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 38) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 8) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 8) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 9) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 3) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 16) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 9) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 5) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 59) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this trap was always invisible: plasma trap The RNG hath decreed that this trap was generated more often: bad effect trap (freq bonus 4) Next attribute increase check would have come at turn 447 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (404) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...