Janszobar, neutral male gnomish Wizard ########################################## ################ #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}} -}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} ------- }}}}}}}- |}}}}}}}}}..}.}}..}}}}}}}}}}}}}..}}} |.....--}}}}}}}| |.}}}}}}}}}}}.}...}}`.}}}}}}}}}}}}}}} |--......}}}}}.| ---}}}}}}}}}}}}}}}}}}}}}}}}}}---...|..|}}}}}}.| |...}}}}}}}}}.}}...}.}}}}.}}}......----};}}}}.| | --}}}}}}}}}}}}}}}}}}}}}}----...-- }}}}}.| }}}}......}}}}...}}}}}}.}}}}}}}} ---..|--}}}}}.| - |}}}} ------}}}}}}}}} |...|*|}}}}}.| - ....}}}}}}} ---.|...@}}}}}.| |...|}}}}} --..>|---A;}}}}.| --------}}}} |..--- }}}}}}}}.| -..........}}}}..-- ;}}}}}}}}}.| --------}}}}}}}}}}}}}}...}}}.| |}}}}}}}}}}}}}}}}}..}}}.| -}}......}}}}}}.......}}| }}}}}}}}}}}}}}}}}}}}}}}}}- }}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} [Janszobar the Thaumaturge] St7 Dx15 Co15 In19 Wi11 Ch7 WizGnoMalNeu S36859 Dlvl:37 $117 HP0(85) Pw0(107) AC4 MC3 Mov12 Xp9/3948 Wt311/1600 T4223 Numb Latest messages Warning: HP low! The giant yellow jellyfish seems to drain your energy with its gaze! You feel your magical energy drain away! The giant yellow jellyfish touches you! Wizard, your life force is running out. [-1 -> 8] Warning: HP low! [-5 -> 3] Warning: HP low! The giant yellow jellyfish seems to drain your energy with its gaze! Unknown command ' '. This is a water tile that can cause you to drown. Really step on it? [yn] (n) You fall into the water! You sink like a rock. You try to crawl out of the water. Pheew! That was close. The giant yellow jellyfish touches you! [-1 -> 2] Warning: HP low! You die... Final attributes You were piously aligned Your alignment was 34 Your max alignment was 36 You carried 0 sins Scroll identification only worked 100 times out of 328 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 22 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 120 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 92% Potion drop chance was reduced to 68% Monster death drops spawned with only 95% chance Number of artifacts generated was 3 Number of fake artifacts generated was 1 Monster spawn increase started at turn 28868 Monster spawn increase reached its maximum at turn 64200 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 927639 The monster class that cannot be genocided was grue The monster class that was spawned more often: bat or bird (freq bonus 2) The monster species that spawned more often: frigid mist (freq bonus 4) The monster species that spawned more often: petty volcanic cattle (freq bonus 8) The monster species that spawned more often: nightly mold (freq bonus 6) The monster species that spawned more often: cave tiger (freq bonus 3) The monster species that spawned more often: aloe gel (freq bonus 4) The monster species that spawned more often: mirkwood wolf (freq bonus 8) The monster species that spawned more often: puzzling vortex (freq bonus 14) The monster species that spawned more often: spherical laser (freq bonus 4) The monster species that spawned more often: rainbow mushroom (freq bonus 6) The monster species that spawned more often: clinging blob (freq bonus 4) The monster species that spawned more often: tear force fungus (freq bonus 6) The monster species that spawned more often: glass turret (freq bonus 3) The monster species that spawned more often: steam-powered pistol sentry (freq bonus 4) The monster species that spawned more often: blue-green patch (freq bonus 5) The monster species that spawned more often: metal embattled gigantic ultimate miki impaler (freq bonus 6) The monster species that spawned more often: nedian heraldry user (freq bonus 6) The monster species that spawned more often: wind elemental (freq bonus 12) The monster species that spawned more often: Dango San-kyodai (freq bonus 4) The monster species that spawned more often: chaos spawn (freq bonus 12) The monster species that spawned more often: black warp patch (freq bonus 12) The monster species that never randomly spawned: water patch The monster species that never randomly spawned: bright white mold The monster species that never randomly spawned: colorful colony The monster species that never randomly spawned: werekraken The monster species that never randomly spawned: xaren The monster species that never randomly spawned: mind stalk The monster species that never randomly spawned: tool trove The monster species that never randomly spawned: pygmy warrior The monster species that never randomly spawned: dark ranger The monster species that never randomly spawned: acid mage The RNG hath decreed that this item was never generated: fortune cookie ((null)) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 38) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 14) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 13) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 6) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 157) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 26) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 18) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 8) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 86) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this trap was always invisible: throwing star trap The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 4) Next attribute increase check would have come at turn 4907 Strength training was 50 Dexterity training was 36 Wisdom training was 34 Constitution training was 16 You were immune to sickness You were magic-protected You were numbed (1) You were prevented from having drain resistance (1055) You leeched mana You were telepathic You had infravision You had 2078 points of nutrition remaining You were stealthy You had teleport control You had a +2 damage bonus You had confusion resistance You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 443% b - resist sleep 1 protect 0% 58% c - detect food 2 divine 0% 63% d - slow monster 2 enchant 0% 58% e - magic missile 3 attack 0% 188% f - identify 5 divine 0% 170% Techniques known in the end Name Level Status reinforce memory 9X LIMIT(0) vanish 9 R LIMIT(0) appraisal 9 R LIMIT(0) phase door 9 R LIMIT(0) invoke deity 9 R LIMIT(0) draw energy 7X LIMIT(734) power surge 5X LIMIT(0) sigil of control 3X LIMIT(0) tinker 3 R LIMIT(0) disarm 1 O LIMIT(0) Voluntary challenges You eaten 42 times You eaten food with animal by-products 12 times You eaten meat 12 times You were an atheist You never prayed to the gods You hit with a wielded weapon 261 times You killed 192 monsters You read items or engraved 22 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (13 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (19 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Skilled] (max Expert) (190 of 540) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (91 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Skilled] (max Wizard) (198 of 540) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (102 of 160) enchantment spells [Basic] (max Master) (24 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...