Janszobar, neutral male gnomish Wizard --------- ---- .f...........# |@.....x.....| .......x.....| |...........`| |............. |............| -------------- [Janszobar the Evoker] St9 Dx13 Co9 In14 Wi9 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 85% chance Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 42% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16586 Monster spawn increase reached its maximum at turn 66553 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 102992 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: green prostitute (freq bonus 3) The monster species that spawned more often: petty darker grue (freq bonus 2) The monster species that spawned more often: ojyama puyo (freq bonus 3) The monster species that spawned more often: baby bronze dragon (freq bonus 8) The monster species that spawned more often: mountain orc (freq bonus 8) The monster species that spawned more often: white mold (freq bonus 10) The monster species that spawned more often: Mister Ancient Regime (freq bonus 3) The monster species that spawned more often: forgotten maia (freq bonus 3) The monster species that spawned more often: grandmaster owlbear (freq bonus 3) The monster species that spawned more often: bad hunter (freq bonus 2) The monster species that spawned more often: dull mold (freq bonus 6) The monster species that spawned more often: natural bug (freq bonus 6) The monster species that spawned more often: old sorcerer (freq bonus 5) The monster species that spawned more often: colluded warp fungus (freq bonus 2) The monster species that spawned more often: unreal force patch (freq bonus 12) The monster species that spawned more often: king of porn (freq bonus 8) The monster species that spawned more often: wyrd sister (freq bonus 6) The monster species that spawned more often: giant bear (freq bonus 4) The monster species that spawned more often: translator (freq bonus 3) The monster species that spawned more often: crimson force fungus (freq bonus 4) The monster species that never randomly spawned: airi The monster species that never randomly spawned: Miss Schrack The monster species that never randomly spawned: large flea The monster species that never randomly spawned: dissolved undead potato The monster species that never randomly spawned: fire grue The monster species that never randomly spawned: The Mason The monster species that never randomly spawned: crapdog The monster species that never randomly spawned: large jackal The monster species that never randomly spawned: Hanh's sexy pump The monster species that never randomly spawned: Phineas T. Barnum The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 69) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 14) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 14) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 60) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 34) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 46) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 7) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 8) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 10) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 6) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 27) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: sneakers (turning shoes) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: teleport control (gold) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this trap was always invisible: blood loss trap The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 6) Next attribute increase check would have come at turn 1923 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (599) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...