Janszobar, neutral male gnomish Wizard ------ |..@.| +:$.f| |....| |$...| |....| ------ [Janszobar the Evoker] St7 Dx7 Co10 In13 Wi5 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC10 MC3 Mov12 Xp1/0 Wt48/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 196 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 88% Ring drop chance was reduced to 57% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 90% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20948 Monster spawn increase reached its maximum at turn 51046 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 209000 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: nightcrawler (freq bonus 5) The monster species that spawned more often: controller mimic (freq bonus 8) The monster species that spawned more often: flintfish (freq bonus 12) The monster species that spawned more often: mist troll (freq bonus 4) The monster species that spawned more often: porter slow fungus (freq bonus 5) The monster species that spawned more often: Baschdi Deathstrike (freq bonus 3) The monster species that spawned more often: dwarf thief (freq bonus 20) The monster species that spawned more often: azure warp fungus (freq bonus 14) The monster species that spawned more often: ranger chieftain (freq bonus 56) The monster species that spawned more often: snotling (freq bonus 16) The monster species that spawned more often: rock penetrator (freq bonus 4) The monster species that spawned more often: watercaul (freq bonus 4) The monster species that spawned more often: baby cave lizard (freq bonus 8) The monster species that spawned more often: ash clan (freq bonus 14) The monster species that spawned more often: clock force patch (freq bonus 16) The monster species that spawned more often: light green sentai (freq bonus 4) The monster species that spawned more often: baby multi-hued dragon (freq bonus 5) The monster species that spawned more often: ash clan (freq bonus 12) The monster species that spawned more often: ganymede rock lobster (freq bonus 3) The monster species that spawned more often: sticky mold (freq bonus 5) The monster species that never randomly spawned: Galford The monster species that never randomly spawned: green firebird The monster species that never randomly spawned: Patricia's worn-out sneaker The monster species that never randomly spawned: clear mushroom patch The monster species that never randomly spawned: flame atronach The monster species that never randomly spawned: Hela, Queen of the Dead The monster species that never randomly spawned: lowercase minotaur The monster species that never randomly spawned: iron draconian The monster species that never randomly spawned: Glasya The monster species that never randomly spawned: real smoke hound The monster class that more likely to generate with musable stuff: eye or sphere The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: amulet of flying (convex) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 31) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 12) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 6) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 34) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 7) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 15) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 19) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 4) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 4) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 4) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 9) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 10) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this trap was always invisible: hostility trap The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 3) Next attribute increase check would have come at turn 151 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (265) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...