Janszobar, neutral male gnomish Wizard ----- |...| --<..-- |.....| |.....- |.....| |...... |..@..| |...... --...-- |...| ----- [Janszobar the Evoker] St10 Dx14 Co14 In25 Wi14 Ch11 WizGnoMalNeu S45 Dlvl:1 $1 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/11 Wt49/1300 T7 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy 1 gold piece. The moon is waning tonight. You see here a glass wand {1}. u - a glass wand {1}. What do you want to zap? [cu or ?*] In what direction? [hykulnjb><] You kill poor Katzenhund! You hear the rumble of distant thunder... What do you want to zap? [cu or ?*] In what direction? [hykulnjb><] Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 cloak of magic resistance (being worn) {4} Scrolls i - an uncursed scroll of clouds {1} j - an uncursed scroll of identify {1} k - a blessed scroll of food detection {1} p - 5 uncursed scrolls of healing {5} q - 4 uncursed scrolls of mana {4} r - 3 uncursed scrolls of phase door {3} s - 2 uncursed scrolls of standard id {2} t - an uncursed scroll of cure {1} Spellbooks l - a blessed spellbook of sleep (0:3) {1} m - a blessed spellbook of resist poison (0:2) {1} n - a blessed spellbook of light (5:2) {1} o - a blessed spellbook of endure cold (1:1) {1} Potions f - an uncursed potion of speed {1} g - an uncursed potion of enlightenment {1} h - a blessed potion of extreme power {1} Rings d - an uncursed ring of warning {1} e - an uncursed ring of fire resistance {1} Wands c - an uncursed wand of extra healing (0:3) {1} u - an uncursed wand of draining (0:3) {1} Final attributes You have transgressed Your alignment was -59 Your max alignment was 11 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Spellbook identification only worked 2 times out of 31 Gem identification only worked 100 times out of 183 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 74% Wand drop chance was reduced to 97% Potion drop chance was reduced to 81% Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12857 Monster spawn increase reached its maximum at turn 40547 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1610383 The monster class that cannot be genocided was grue The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: glare spore (freq bonus 8) The monster species that spawned more often: blue patch (freq bonus 12) The monster species that spawned more often: petty venom slime (freq bonus 2) The monster species that spawned more often: unseen potato (freq bonus 12) The monster species that spawned more often: Windows ME (freq bonus 3) The monster species that spawned more often: death lich (freq bonus 2) The monster species that spawned more often: curser (freq bonus 3) The monster species that spawned more often: blister colony (freq bonus 8) The monster species that spawned more often: giant stone crusher (freq bonus 7) The monster species that spawned more often: antimatter grue (freq bonus 4) The monster species that spawned more often: Stru-Bes (freq bonus 4) The monster species that spawned more often: siege beast (freq bonus 3) The monster species that spawned more often: mirror golem (freq bonus 6) The monster species that spawned more often: red ooze (freq bonus 6) The monster species that spawned more often: petro spore (freq bonus 3) The monster species that spawned more often: cash-stealing teacher (freq bonus 2) The monster species that spawned more often: healing gremlin (freq bonus 3) The monster species that spawned more often: undead goldminer (freq bonus 8) The monster species that spawned more often: TGWTG (freq bonus 4) The monster species that spawned more often: TGWTG (freq bonus 3) The monster species that never randomly spawned: healer The monster species that never randomly spawned: Undead Kchief The monster species that never randomly spawned: reaper force fungus The monster species that never randomly spawned: ferrous force fungus The monster species that never randomly spawned: sexton The monster species that never randomly spawned: thick giant The monster species that never randomly spawned: abyss worm mass The monster species that never randomly spawned: gnome The monster species that never randomly spawned: antimagic stalk The monster species that never randomly spawned: platinum golem The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: sleeping (wedding) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 5) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 12) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 6) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 16) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 10) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 7) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 7) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 5) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 11) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 97) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this item was always generated cursed: C-ration ((null)) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this trap was always invisible: glass arrow trap The RNG hath decreed that this trap was generated more often: shades of grey trap (freq bonus 4) Next attribute increase check would have come at turn 1485 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1494 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (91) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...