Janszobar, neutral male gnomish Wizard -------.--- ---.........| |...}.......| - -+- |.......f..}| |..... .......@....| | |...........| ------------- [Janszobar the Evoker] St11 Dx15 Co14 In22 Wi8 Ch8 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw29(29) AC8 MC3 Mov12 Xp1/0 Wt47/1350 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 161 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 4 Wand drop chance was reduced to 84% Potion drop chance was reduced to 86% Monster death drops spawned with only 85% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15701 Monster spawn increase reached its maximum at turn 42199 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 748452 The monster class that cannot be genocided was snake The monster class that was spawned more often: vortex (freq bonus 4) The monster color that was spawned more often: gray (freq bonus 2) The monster species that spawned more often: leprechaun (freq bonus 16) The monster species that spawned more often: undead topmodel (freq bonus 18) The monster species that spawned more often: fake mushroom (freq bonus 9) The monster species that spawned more often: The Walking Daikon (freq bonus 5) The monster species that spawned more often: dragonbreath nymph (freq bonus 7) The monster species that spawned more often: trollor (freq bonus 5) The monster species that spawned more often: time turret (freq bonus 7) The monster species that spawned more often: warding turret (freq bonus 5) The monster species that spawned more often: disenchanter warp patch (freq bonus 5) The monster species that spawned more often: dazzling smasher (freq bonus 18) The monster species that spawned more often: rain-guessing dragon (freq bonus 9) The monster species that spawned more often: viper scopion (freq bonus 6) The monster species that spawned more often: sadistic lady (freq bonus 18) The monster species that spawned more often: teleporting demon (freq bonus 15) The monster species that spawned more often: Gunnhild's General Store (freq bonus 16) The monster species that spawned more often: thestral (freq bonus 7) The monster species that spawned more often: slow crow (freq bonus 12) The monster species that spawned more often: greater moloch (freq bonus 16) The monster species that spawned more often: gazer horror (freq bonus 6) The monster species that spawned more often: mind warp fungus (freq bonus 6) The monster species that never randomly spawned: hungry dead The monster species that never randomly spawned: real air hound The monster species that never randomly spawned: toxicated potato The monster species that never randomly spawned: petty adom horror The monster species that never randomly spawned: maud agent The monster species that never randomly spawned: alien plasomorph The monster species that never randomly spawned: Bundle Tree The monster species that never randomly spawned: acidic cytoplasm The monster species that never randomly spawned: kangaroo The monster species that never randomly spawned: unraveler The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 20) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 13) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 16) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 19) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 49) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 11) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 8) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 9) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 8) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: ruby dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: ceiling collapse trap The RNG hath decreed that this trap was generated more often: amnesia trap (freq bonus 6) Next attribute increase check would have come at turn 1425 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (322) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...