Janszobar, neutral male gnomish Wizard ------------ |.......$..| |...[f.....| |....@.....| -..........| - ---------- [Janszobar the Evoker] St8 Dx13 Co9 In13 Wi4 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 107 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 61% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 53% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 70% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14726 Monster spawn increase reached its maximum at turn 55836 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 314943 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: apelike creature (freq bonus 3) The monster species that spawned more often: manga lady (freq bonus 10) The monster species that spawned more often: giga wraith (freq bonus 5) The monster species that spawned more often: phasic annihilation automata type IX (freq bonus 4) The monster species that spawned more often: drone warp fungus (freq bonus 16) The monster species that spawned more often: meso (freq bonus 10) The monster species that spawned more often: giant ruby frog (freq bonus 6) The monster species that spawned more often: rabid wolf (freq bonus 5) The monster species that spawned more often: sludge shoggoth (freq bonus 16) The monster species that spawned more often: chaos horde (freq bonus 8) The monster species that spawned more often: gravitator (freq bonus 8) The monster species that spawned more often: baal subject mummy (freq bonus 4) The monster species that spawned more often: evolved gorilla (freq bonus 14) The monster species that spawned more often: undead augurer (freq bonus 4) The monster species that spawned more often: werejackal (freq bonus 32) The monster species that spawned more often: wrinkled mold (freq bonus 15) The monster species that spawned more often: red light (freq bonus 5) The monster species that spawned more often: secluded spore (freq bonus 14) The monster species that spawned more often: netzah sephirah (freq bonus 7) The monster species that spawned more often: telepathic eye (freq bonus 4) The monster species that spawned more often: Joker Flack (freq bonus 12) The monster species that never randomly spawned: large dog-man The monster species that never randomly spawned: seven-tentacle hententmon The monster species that never randomly spawned: ferrous horror The monster species that never randomly spawned: baby blue dragon The monster species that never randomly spawned: skeletal king The monster species that never randomly spawned: feral rat The monster species that never randomly spawned: ice patch The monster species that never randomly spawned: Rodney's Sister The monster species that never randomly spawned: green worm The monster species that never randomly spawned: housecat The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 12) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 168) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 11) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 4) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 108) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 47) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 8) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 10) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 6) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 5) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 13) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 103) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 37) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 71) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this item was always generated cursed: charging (stellar) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this trap was always invisible: shades of grey trap The RNG hath decreed that this trap was generated more often: flood trap (freq bonus 4) Next attribute increase check would have come at turn 115 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (96) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - create monster 4 attack 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...