Janszobar, neutral male gnomish Wizard --------- +.......| |.M.....-- |........| |r.@f....| |........| ---------- [Janszobar the Evoker] St13 Dx8 Co7 In8 Wi8 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 162 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 26 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 276 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 88% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10128 Monster spawn increase reached its maximum at turn 67938 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 147862 The monster class that cannot be genocided was naga Today, this monster class was always generated invisible: quantum mechanic or other scientist The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: giant mummy (freq bonus 6) The monster species that spawned more often: dream colony (freq bonus 6) The monster species that spawned more often: mohat (freq bonus 4) The monster species that spawned more often: snore warp patch (freq bonus 5) The monster species that spawned more often: black shuck (freq bonus 22) The monster species that spawned more often: storm demon (freq bonus 4) The monster species that spawned more often: eastern ogre (freq bonus 10) The monster species that spawned more often: gold bug (freq bonus 5) The monster species that spawned more often: bright violet fungus (freq bonus 3) The monster species that spawned more often: dread lich (freq bonus 3) The monster species that spawned more often: ember thrall (freq bonus 14) The monster species that spawned more often: tunnel spider (freq bonus 6) The monster species that spawned more often: egoxan (freq bonus 5) The monster species that spawned more often: greater fire elemental (freq bonus 44) The monster species that spawned more often: hulking automaton (freq bonus 16) The monster species that spawned more often: moldy force patch (freq bonus 10) The monster species that spawned more often: dark thief (freq bonus 8) The monster species that spawned more often: succubus (freq bonus 4) The monster species that spawned more often: ancient gray dragon (freq bonus 6) The monster species that spawned more often: pale wraith (freq bonus 4) The monster species that never randomly spawned: slimy stalk The monster species that never randomly spawned: dream turret The monster species that never randomly spawned: long worm The monster species that never randomly spawned: multi-hued patch The monster species that never randomly spawned: giant field mouse The monster species that never randomly spawned: steam-powered rocket sentry The monster species that never randomly spawned: Klara The monster species that never randomly spawned: normal gnome The monster species that never randomly spawned: dark figure The monster species that never randomly spawned: porcupine The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was never generated: petrify (petrified) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 16) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 70) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 31) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 3) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 43) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 31) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 33) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 9) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 5) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 7) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 11) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 11) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 3) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this trap was always invisible: pestilence trap The RNG hath decreed that this trap was generated more often: glyph of summoning (freq bonus 5) Next attribute increase check would have come at turn 1112 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (378) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...