Janszobar, neutral male gnomish Wizard - ---+-------- |..../f...:.$+ |..$.@..7..:.| |............| |..$.........- -------------- [Janszobar the Evoker] St9 Dx11 Co15 In19 Wi8 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1300 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 197 Ring identification only worked 4 times out of 11 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 6 Wand drop chance was reduced to 84% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 71% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21347 Monster spawn increase reached its maximum at turn 83627 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3598119 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: sea monster (freq bonus 1) The monster species that spawned more often: ten of spades (freq bonus 16) The monster species that spawned more often: purple monster (freq bonus 2) The monster species that spawned more often: animated dagger (freq bonus 36) The monster species that spawned more often: glare colony (freq bonus 9) The monster species that spawned more often: endlessly long roper (freq bonus 16) The monster species that spawned more often: kappa zombie (freq bonus 3) The monster species that spawned more often: Hilda (freq bonus 3) The monster species that spawned more often: very long roper (freq bonus 3) The monster species that spawned more often: bad patch (freq bonus 3) The monster species that spawned more often: cold alien (freq bonus 4) The monster species that spawned more often: mud man (freq bonus 2) The monster species that spawned more often: brown centipede (freq bonus 5) The monster species that spawned more often: Miss Darkmoon (freq bonus 3) The monster species that spawned more often: voracious penetrator (freq bonus 5) The monster species that spawned more often: hammerhead (freq bonus 14) The monster species that spawned more often: gas turret (freq bonus 3) The monster species that spawned more often: giant stone troll (freq bonus 5) The monster species that spawned more often: ancient sky dragon (freq bonus 2) The monster species that spawned more often: Avatar of Lolth (freq bonus 3) The monster species that spawned more often: krong sephirah (freq bonus 3) The monster species that never randomly spawned: bread-and butterfly The monster species that never randomly spawned: undead lichen The monster species that never randomly spawned: harrowbark boo The monster species that never randomly spawned: brain golem The monster species that never randomly spawned: nethackbrass horror The monster species that never randomly spawned: ogro The monster species that never randomly spawned: arbok The monster species that never randomly spawned: ill colony The monster species that never randomly spawned: white dragon The monster species that never randomly spawned: honey wasp The monster class that always generated with extra speed: ant or other insect The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was never generated: demon crossbow ((null)) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 9) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 101) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 16) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 52) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 16) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 62) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 7) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 41) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 13) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 8) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 3) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 8) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 7) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 34) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 11) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 50) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 44) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this trap was always invisible: level trap The RNG hath decreed that this trap was generated more often: fumbling trap (freq bonus 8) Next attribute increase check would have come at turn 282 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (79) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...