Janszobar, neutral male gnomish Wizard ----- |...| |... |...| |...| -.$.| |.f@. ----- [Janszobar the Evoker] St13 Dx9 Co16 In25 Wi10 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1550 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 54% Amulet drop chance was reduced to 92% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46440 Monster spawn increase reached its maximum at turn 65863 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1680443 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: brown force patch (freq bonus 4) The monster species that spawned more often: wind warp patch (freq bonus 3) The monster species that spawned more often: hidden troll (freq bonus 4) The monster species that spawned more often: disintegrator lord (freq bonus 3) The monster species that spawned more often: special warp fungus (freq bonus 5) The monster species that spawned more often: Phineas T. Barnum (freq bonus 3) The monster species that spawned more often: threshold growth (freq bonus 12) The monster species that spawned more often: eleven-tentacle hententmon (freq bonus 3) The monster species that spawned more often: noblewoman (freq bonus 24) The monster species that spawned more often: vorkolak (freq bonus 5) The monster species that spawned more often: petty boo (freq bonus 5) The monster species that spawned more often: petty greener springy (freq bonus 10) The monster species that spawned more often: officer (freq bonus 4) The monster species that spawned more often: reddish colony (freq bonus 6) The monster species that spawned more often: forgotten soul (freq bonus 7) The monster species that spawned more often: Hanh's translucent sandal (freq bonus 6) The monster species that spawned more often: group dwarf (freq bonus 6) The monster species that spawned more often: vaporeon (freq bonus 6) The monster species that spawned more often: bitter soul (freq bonus 24) The monster species that spawned more often: skeleton sentai (freq bonus 6) The monster species that never randomly spawned: gigantic mind flayer The monster species that never randomly spawned: legion devil rayman The monster species that never randomly spawned: undead mass The monster species that never randomly spawned: killer beetle The monster species that never randomly spawned: Franzi The monster species that never randomly spawned: adventurer yeek The monster species that never randomly spawned: windscreen rubber The monster species that never randomly spawned: young adult psychic dragon The monster species that never randomly spawned: celestial turret The monster species that never randomly spawned: very old blood dragon The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: carrot ((null)) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 29) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 23) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 9) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 17) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 10) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 8) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 3) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 13) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 71) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 99) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: famine trap (freq bonus 30) Next attribute increase check would have come at turn 1051 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (714) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...