Janszobar, neutral male gnomish Wizard ----------- |........@| |........f. |.........| ..........+ ----------- [Janszobar the Evoker] St6 Dx9 Co15 In12 Wi6 Ch10 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 255 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 77% chance Wand drop chance was reduced to 68% Potion drop chance was reduced to 91% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25098 Monster spawn increase reached its maximum at turn 59148 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2684160 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: large armor trove (freq bonus 8) The monster species that spawned more often: agent black force patch (freq bonus 4) The monster species that spawned more often: toad demon (freq bonus 4) The monster species that spawned more often: multi-hued growth (freq bonus 6) The monster species that spawned more often: rotted chanter (freq bonus 6) The monster species that spawned more often: Lord Sultur (freq bonus 4) The monster species that spawned more often: Lisa's girl sneaker (freq bonus 2) The monster species that spawned more often: airplane (freq bonus 12) The monster species that spawned more often: theme ape (freq bonus 5) The monster species that spawned more often: hard hitting dude (freq bonus 6) The monster species that spawned more often: wild boar (freq bonus 16) The monster species that spawned more often: brown icky thing (freq bonus 8) The monster species that spawned more often: vietnamese lady (freq bonus 18) The monster species that spawned more often: chloroform smasher (freq bonus 2) The monster species that spawned more often: ultimate mimic (freq bonus 8) The monster species that spawned more often: sea naga (freq bonus 6) The monster species that spawned more often: flying scimitar (freq bonus 3) The monster species that spawned more often: marihuana wolf (freq bonus 4) The monster species that spawned more often: blue sentai (freq bonus 2) The monster species that spawned more often: baby sirrush (freq bonus 5) The monster species that never randomly spawned: festering appendages The monster species that never randomly spawned: Gunnhild's General Store The monster species that never randomly spawned: Alex The monster species that never randomly spawned: wallblast dragon The monster species that never randomly spawned: albae The monster species that never randomly spawned: pink sentai The monster species that never randomly spawned: rock worm mass The monster species that never randomly spawned: gecko The monster species that never randomly spawned: small group kobold The monster species that never randomly spawned: black midge The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: sleeping (wedding) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 11) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 42) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 55) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 15) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 25) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 14) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 13) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 13) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 3) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 10) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 4) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 7) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 8) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 79) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 13) The RNG hath decreed that this item was always generated cursed: deep dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this trap was always invisible: intrinsic loss trap The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 1) Next attribute increase check would have come at turn 7077 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (477) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...