Janszobar, neutral male gnomish Wizard ------ |..@f| |$c..| -....| ------ [Janszobar the Evoker] St7 Dx6 Co10 In17 Wi3 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC10 MC3 Mov12 Xp1/0 Wt48/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 103 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 89% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49120 Monster spawn increase reached its maximum at turn 63830 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 426888 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: arachnid or centipede (freq bonus 3) The monster species that spawned more often: pink centipede (freq bonus 5) The monster species that spawned more often: Manuela's whore boot (freq bonus 12) The monster species that spawned more often: Uniform Kriminologist (freq bonus 48) The monster species that spawned more often: master mindcrafter (freq bonus 20) The monster species that spawned more often: anthrazite sentai (freq bonus 5) The monster species that spawned more often: animated marble statue (freq bonus 7) The monster species that spawned more often: dazzling smasher (freq bonus 10) The monster species that spawned more often: soft girl (freq bonus 4) The monster species that spawned more often: fortress master (freq bonus 6) The monster species that spawned more often: gorgimaera (freq bonus 5) The monster species that spawned more often: crap teacher (freq bonus 18) The monster species that spawned more often: lava warp patch (freq bonus 6) The monster species that spawned more often: large jackal (freq bonus 5) The monster species that spawned more often: balance drake (freq bonus 12) The monster species that spawned more often: butcher (freq bonus 24) The monster species that spawned more often: stone-warhorse (freq bonus 4) The monster species that spawned more often: porter tiger (freq bonus 4) The monster species that spawned more often: Officer Sergeant (freq bonus 8) The monster species that spawned more often: large arrow turret (freq bonus 9) The monster species that spawned more often: admonisher (freq bonus 5) The monster species that never randomly spawned: brass gargoyle The monster species that never randomly spawned: geyser lich The monster species that never randomly spawned: platinum dragon The monster species that never randomly spawned: tsuchinoko The monster species that never randomly spawned: unlight turret The monster species that never randomly spawned: lesser moloch The monster species that never randomly spawned: special mushroom The monster species that never randomly spawned: Super Old Fritz The monster species that never randomly spawned: actual monster generator The monster species that never randomly spawned: swamp giant The monster class that always generated with extra speed: dragon The monster class that more likely to generate with musable stuff: golem The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 55) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 12) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 64) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 14) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 11) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 6) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 4) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 4) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 11) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this trap was always invisible: dropcurse trap The RNG hath decreed that this trap was generated more often: shades of grey trap (freq bonus 2) Next attribute increase check would have come at turn 780 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (168) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...