Janszobar, neutral male gnomish Wizard ----------------------- ---------################# |.....................| |.......|,,,,,,,,,,,,,,,,# |.....................|########|........,,,,#----------.- -.-----------------.---,,,,,,,,........|%# |..........| #,,,,,,,,,,,,,,,,,,,,,,,#######|.......|,# -..........| ####################,##,############-------.-,# |.<........| #,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,# ------|----- -|--------------######,###################,#### #,,,# |..............+,,# #,,,# #,,,,,,# ######,#### |............#.|,,######,###### ------## #,,,,,,,,,# |..............|,,,,,,,,,@,,,,###----....---- ###--.---|----- |...............,,#------.---,##,-..........| |..........| |......#.......|,##|........|#,,%|..........| |.^........| ----------------,,,|...#....|,,,,+..........| |..........| ###,-...*.{...,,##|..........| ------------ ##|.......>|### ----....---- ---------- ------ [Janszobar the Thaumaturge] St10 Dx18 Co16 In25 Wi12 Ch10 WizGnoMalNeu S11496 Dlvl:1 $2 HP123(132) Pw129(129) AC5 MC0 Mov12 Xp9/2811 Wt624/1800 T3367 Latest messages The green centipede turns to flee! You kill the green centipede! Really attack the grid bug? [yn] (n) (3x) You step onto a level teleport trap! You are momentarily blinded by a flash of light. You see here a fortune cookie {1}. The little pig butts you! [-3 -> 126] You kill the little pig! The little pig butts you! [-1 -> 131] You kill the little pig! Do you really want to step into that falling rock trap? [yn] (n) (2x) There is a falling rock trap here. A trap door in the ceiling opens and a rock falls on your head! [-11 -> 121] # You sit on the rocks. It's not very comfortable... Really quit [yes/no]? Final attributes You were piously aligned Your alignment was 30 Your max alignment was 30 You carried 0 sins Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 149 Monsters only dropped their musable items with 44% chance Ring drop chance was reduced to 87% Wand drop chance was reduced to 92% Potion drop chance was reduced to 65% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 84% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25993 Monster spawn increase reached its maximum at turn 55389 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 406242 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: glowing draconian (freq bonus 6) The monster species that spawned more often: giant gold dragonfly (freq bonus 12) The monster species that spawned more often: white yeek (freq bonus 3) The monster species that spawned more often: minx (freq bonus 3) The monster species that spawned more often: spear throwing cat (freq bonus 3) The monster species that spawned more often: peacemaker (freq bonus 8) The monster species that spawned more often: baby draken (freq bonus 5) The monster species that spawned more often: dream stalk (freq bonus 12) The monster species that spawned more often: cave troll (freq bonus 18) The monster species that spawned more often: undead padawan (freq bonus 4) The monster species that spawned more often: umbra spore (freq bonus 12) The monster species that spawned more often: ghast (freq bonus 16) The monster species that spawned more often: werebat (freq bonus 5) The monster species that spawned more often: gamma metroid (freq bonus 4) The monster species that spawned more often: disenchanter spore (freq bonus 8) The monster species that spawned more often: ice toad (freq bonus 2) The monster species that spawned more often: great white shark (freq bonus 6) The monster species that spawned more often: rabbit (freq bonus 6) The monster species that spawned more often: horde mumak (freq bonus 8) The monster species that spawned more often: glowing draconian (freq bonus 4) The monster species that never randomly spawned: ninja turret The monster species that never randomly spawned: toxic fiend The monster species that never randomly spawned: doener The monster species that never randomly spawned: Sasuke Sarugature The monster species that never randomly spawned: mana mauler The monster species that never randomly spawned: crunchy force patch The monster species that never randomly spawned: behemoth The monster species that never randomly spawned: shambling horror The monster species that never randomly spawned: starlit sky The monster species that never randomly spawned: argonian The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: cyan dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 7) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 13) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 6) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 65) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 23) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 6) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 7) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 6) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 8) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 43) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 8) Next attribute increase check would have come at turn 3886 Strength training was 50 Dexterity training was -13 Wisdom training was 47 Constitution training was 36 You leeched mana You had infravision You had 1794 points of nutrition remaining You were stealthy You were fast You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 407% b - resist sleep 1 protect 0% 67% c - detect food 2 divine 0% 92% d - endure cold 2 protect 0% 67% Techniques known in the end Name Level Status reinforce memory 9X Prepared(0) vanish 9 R Prepared(0) appraisal 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) draw energy 7X Prepared(0) power surge 5X Prepared(0) sigil of control 3X Prepared(0) tinker 3 R Prepared(0) Voluntary challenges You eaten 20 times You eaten food with animal by-products 9 times You eaten meat 9 times You were an atheist You never prayed to the gods You hit with a wielded weapon 169 times You killed 108 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 2 times Your skills at the end (16 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (189 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (103 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (34 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...